Welcome to Darksaber's X-Wing Station

Home of the Ultimate Craft Pack v2.6
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Fix to remove the Escape Pod patch from DSUCPv2.6 and XWAUCPv1.6 - Monday, April 15, 2019
Updated MXvTED and Fixed the BinHexEdit Installer - Thursday, April 11, 2019
CRS Home One Fix for DSUCPv2.6 and XWAUCPv1.6 - Thursday, March 21, 2019
Lando/Nein Nunb Millenium Falcon Cockpit - Tuesday, March 19, 2019
***NEW*** DSUCP Version 2.6 Released - Saturday, March 16, 2019
Small Update to the DSUCPv2.5 and XWACPv1.5 - Wednesday, January 24, 2018
NEW DSUCPv2.5 RELEASE - Tuesday, January 16, 2018
SMALL UPDATE to THE DSUCPv2.4 - Friday, August 25, 2017
DSUCPv2.4 RELEASE - Wednesday, August 16, 2017
Partisan X-Wing - Saturday, April 1, 2017
New Craft - Friday, December 16, 2016
Donation email address - Wednesday, June 29, 2016
The Force Awakens Craft Pack v1.0 - Thursday, April 07, 2016
It's been a while, but we have some new opts! - Sunday, February 28, 2016
DSUCPv2.2 Back OnLine - Sunday, March 8, 2015
DSUCPv2.2 Release NOW Supports GOG.com version of XWA - Friday, January 23, 2015
Thursday, March 21, 2019 top
Fix to remove the Escape Pod patch from DSUCPv2.6 and XWAUCPv1.6

This Fix will remove the Escape Pod patch in Skirmish Mode, which was included with both DSUCPv2.6 and XWAUCPv1.6 installers.

You can download the Fix here CraftPackEscPodFix.exe Just run the installer select your destination folder and click on install

set team = 9 for escape pods / pilots
enable escape pod / pilots ejection on skirmish missions
set escape pods / pilots order to null

If you wish to reapply any of the of the above please visit

And download the latest version of Xwa Exe Patcher from


Thursday, April 11, 2019 top
Updated MXvTED and Fixed the BinHexEdit Installer

Thanks to Rogue518 I read a report that when BinHexEdit was run he kept getting a "MSFLXGRD.OCX not correctly registered: file is missing or invalid." error message, so I had a look at the installer, and I found the problem, I've fix the installer so when installed BinHexEdit should run fine.

I've also updated all the XWA Craft Modules to version 1.5.

I've also noticed that some of the older Tie Fighter, X-Wing ant X-wing vs Tie Fighter Modules no longer work with the GOG, Steam versions of the aforementioned games, so just be aware, thanks

I've also made a updated to MXvTED to version 4.2, for years Shield Recharge and Shield Decharge have been incorrectly named, they have nothing to do with the Shields, thanks to JeremyaFr for the information they have been renamed from Shield Recharge to Score and Shield Decharge to Promo Points.

You can download both from the Craft Editors section

Thursday, March 21, 2019 top
CRS Home One Fix for DSUCPv2.6 and XWAUCPv1.6

This is a small patch to fix Hull Rate of the MC80 Home One Star Cruiser in both the DSUCPv2.6 or XWAUCPv1.6

You can download the Fix here CraftPackCRSFix.exe Just run the installer select your destination folder and click on install

Thanks to Mark_Farlander for reporting the error.

Tuesday, March 19, 2019 top
Lando/Nein Nunb Millenium Falcon Cockpit

My apologise but if you've installed the Lando Calrissian version of the Millenium Falcon from either the DSUCPv2.6 or XWAUCPv1.6 as it installs the Han Solo/Chewbacca version of the cockpit. I haven't a clue how this happened????

If you have installed the Lando option for the Falcon you can download the cockpit MilleniumFalconCockpitLandoNien.rar just exract it and copy and paste to yiour Flightmodels folder.

This only applies if you have installed the Lando version of the Falcon.

Thanks to Rookie_One1 for reporting the error.

Saturday, March 16, 2019 top
***NEW*** DSUCP Version 2.6 Released

Lots of new features have been added so please take sometime to read through the list before you download
  1. Included in the installer are all the latest Hooks by Jérémy Ansel (JérémyaFr) as of February 26, 2019.

  2. The TIE Resolution options have been removed from the installer; I felt they were no longer necessary as most people use a widescreen option, when the TIE Cockpits where first made, the model screens used to line up with those on screen, which at the time was pretty cool.

  3. I might have removed the TIE Resolutions, but I’ve added a Widescreen Resolutions option to the installer, basically you have a choice of 7 different Widescreen Resolution to choose from or you can decide to leave it as default and edit your own widescreen option at a later time using Reimar's XWA Hacker.

  4. Another change to the installer is the ability to select your own Destination Folder, but be warned, it still has to be a valid XWA installation directory, otherwise it won’t install, and you’ll either have to reinstall XWA or select another valid destination.

  5. Another addition to the Required Media section of the installer is the addition of the Humble Trove version of XWA.

  6. We also now have a SLAM system thanks to Justagai who initially found the offsets and to Jérémy Ansel (JérémyaFr) who created the Slam Hook. If you’re not sure what a SLAM is, it means ‘SubLight Acceleration Motor’ was an overdrive system that allowed the Missile Boat to double its sublight speed. This hook enables the SLAM system when the K key is pressed.

  7. All of the TIE Cockpits models have also had a slight overhaul as they have or should I say had a limited view which made it difficult to see the gameplay, I usually ended up turning the cockpit off and I made them lol. A while ago DTM sent me a modified TIE Cockpit which allowed you to view more of the game play, so I’ve modified the entire range of cockpits to mimic the same design.

    I’ve changed the front window to make the framing slightly thinner, moved everything forward and scaled most of the instruments in front of you to around 40-50% thinner to allow you to be seated (so to speak) nearer the window, giving you a better view of the game play.

    The Cockpits now also have holes cut in the panelling left and right of your viewpoint, representing view screens, again to see more of the game play.  I’ve updated a few of the textures, but the cockpits are still not movie accurate, so don’t build your hopes up that much.

  8. Advanced Basic OPT Project came about as a result by DTM, when he created his Actis Interceptor, more than ten years ago (2005), He proposed to use the Exterior model as a base model. Maybe someone can remember it. Unfortunately the result was not the best, so he abandoned the idea.

    Then recently talking with Driftwood, DTM realized that the method was wrong, but the idea was still good: thanks to the best performance of today's PC, we could achieve a good result by modifying the base OPTS of the fighters and transport.

    DTM has added the cockpit, pilot and transparency to the basic OPTs, and by removing the smaller items that can be seen in the exterior OPT’s such as the joysticks, targeting computer, canopy's pistons etc. , and by reducing the size of the added textures, the game engine could well withstand the increase in details. It was also very important to set the LOD distance of the additional meshes, so pilot and other meshes don’t appear until you get within 1 klick of the craft.

    So DTM and I (Darksaber) set about adding the Pilot, Cockpit and Interiors to the base opts. All fighter type craft and a few shuttle type craft have had the ABOP treatment.

  9. While altering the TIE Fighters to include the Cockpit etc. I (Darksaber) decided to recolour all the TIE’s, The Blue coloured textures that Decoy originally made only came about as a result of the Blue TIE Fighters seen in ESB, but these days we know that was only due to the reflection of the Blue screen that made them look bluer than they actual where.

    We now know that they are actually a muted blue/green/grey colour, I’ve tried to recreate this colour and applied it to all the standard TIE’s and custom TIE’s, various textures have been updated and a few other modelling additions have also been added.

  10. With the addition of new Hooks by Jérémy Ansel (JérémyaFr) another idea was proposed (again from DTM), Since we added Landing Gear to the Shuttle many moons ago DTM’s proposal was to add Landing Gear to most of the playable Starfighters, it works on the same principle as the S-Foils.

  11. So DTM set about adding Landing gear to the X-Wing, Y-Wing, A-Wing, Z-95, T-Wing and has done a wonderful job, later came the Missile Boat that I added the landing gear too and the Gunboat which again DTM added to (More on the Gunboat in a minute). The B-Wing does not have landing gear due to the way the craft rotates.

  12. The Assault Gunboat has had a major overhaul, The wings and laser cannons have been reworked by DTM to introduce S-Foils, and to give to this imperial fighter a more aggressive and powerful aspect.

    All external textures have been repainted in HD by DTM, following the old lines designed by the original author (Matt). and to colour match the TIE’s, some small details have been added by DTM, thanks to the HD features.

    The textures of the wings are all new again by DTM, and introducing a new art of Flightgroup colours.

  13. I’ve been tinkering with the Y-Wing textures again and have come up with a better colour scheme, oh and the T-Wing, I’ve removed the R5 unit as it was to the wrong scale, and I’ve muted the colours of the textures as I’ve never really liked the Yellowish of the textures.

  14. The Firespray (Slave1) has had an overhaul, with the addition of the S-Foils Hook by Jérémy Ansel (JérémyaFr), I had the idea of trying to get the craft to rotate 90 degrees so the engines would be facing downwards in the landing position like we first see in ESB, I couldn’t get the angles right, so with a bit of tinkering from Jérémy Ansel (JérémyaFr) to the S-Foils Hook and DTM coming up with a solution to the angle rotation together we have managed to get the Firespray to rotate exactly how we wanted it to.

  15. Additional craft since the release of DSUCPv2.6 include:-

    • DTM’s Imperial Research Station – Based on the Imperial Construction Modules as seen in Star Wars Rebels.

    • Darksaber and Driftwood updated Luxury Yacht – Which now includes Cockpit and Interior.

    • Driftwood and Darsaber’s New Rebel Platform – A totally different design from the original Rebel Platform.

    • A new member called Warb_Null (a prolific modeller of numerous games) joined the team with his take on the Satellites and Comm Relay.

    • Darksaber’s Lambda Shuttle also had an upgrade, thanks to Driftwood we now have a Cockpit for the Shuttle, which mean we also have an Exterior model, and with special thanks to Rich C for supplying Driftwood with the Rogue Squadron IIIShuttle Gunner Interior we also have a working Rear Gunner Turret.

    • In addition the textures for the Shuttle have had a HD overhaul and Darksaber has also added Flightgroup colours :-
        Standard Shuttle with no makings
        Imperial Logo on the dorsal wing
        Rebel Logo on the dorsal wing
        Emperor Palpatine's personal Lambda Shuttle with a grey stripe that runs down the front of the cockpit
        and 9 different optional Exterior models to choose from, Imperial officers, Rebel officers etc.

    • DTM also got in on the act of updating craft with his version of the Nebulon-B Frigate or should I say 4 different versions ranging from:-
      • Standard: with a single deck hangar
        Strike: with a double deck hangar
        Carrier: with a multiple deck hangar (this is the version seen in the original TG games)
        Medical: the Redemption seen in the movie, no hangar!

    • Warb_Null gave us the wonderfully made and last on the list of General Fighters to do, the Pinook Fighter, a really great model with some cool new ideas, including an RX series droid and landing gear.

    • Warb_Null also gave us his awesome interpretation of the QX5 Platform

    • Darksaber and Driftwood also gave us a New CR90 Corvette, original model and textures are by andrew Barragan (Barraganap) and used with permission, you have a choice of 7 different versions.

    • The next craft from Warb_Null is his New Cargo Facility 2

    • Darksaber updated the A-Wing to include a new cockpit with HD textures based on the images of the A-Wing Cockpit from First Strike Star Wars Mod for Battlefield 2142.

    • General Trageton has updated his ATR-6 Assault Transport to include HD textures

    • Another release from General Trageton has been his stunning Space Colony 1

  16. Decoy’s Z-95 HeadHunter has been removed from the Installer, sorry but it’s a little outdated compared to the DTM’s version.

  17. DTM has been very busy in the past year or so, and has finished his Super Backdrop v2.0 this new version introduces new starfields, which characterize the different regions that are visited during the XWA campaign.

  18. The Imperial Star Destroyer 2 has had a bit of an update thanks to DTM, now comes with Flightgroup Colours:-
      Red = Empire
      Gold = Captured by the Rebel Alliance
      Blue = New Republic
      Green = Chimaera.

  19. DTM has also updated his Strike Cruiser, Rand Ecliptic and with HD texture and his R22 A-Wing again with HD Textures, Landing Gear and New Cockpit.

  20. A small update to the R-41 Starchaser, I (Darksaber) didn’t like the strange shadowing caused by having a physical open tube for missile launchers on top of the main fuselage, So I’ve done a bit of remodelling and removed the tubes and made the fuselage a bit more streamlined, you won’t notice a different unless you compare the old and new models, I’ve also updated some of the textures to HD textures.

  21. With special thanks to ual002 we have NEW artwork for the Imperial Combat Chamber (only available when you select either the Imperial Star Destroyer Hangar and Imperial Concourse or Death Star II Hangar and Imperial Concourse). It also includes a small animated clip from the TIE Fighter - short film by Paul "OtaKing" Johnson https://www.youtube.com/watch?v=PN_CP4SuoTU&t=6s ual002 has tried to contact the Author for permission to use the small clip, but never heard back from him. If the author complains about the usage I’ll have to remove the clip and re-release. ual002 has also provided for the Imperial XWA New Uniform and Ranks which have been included.

    • Lasers and Ions have had a makeover with the addition of Jérémy Ansel (JérémyaFr) the Weapons Color Hook, Darksaber has updated all the Laser and Ion Opts, You now have two choices of Lasers, the Standard XWA Lasers and the Star Wars BattleFront 2 Lasers.

        Standard XWA Lasers consist of:-
        Imperial Lasers = Green with a Yellow core
        Rebel Lasers = Red with a Qrange/Yellow Core

        Star Wars BattleFront 2 Lasers consist of:-
        Imperial Lasers = Green with a White core
        Rebel Lasers = Red with a White Core

        Additionally each Laser opt now have 9 FlightGroup Colours to choose from
        Green/Red = 0 (Depending on LaserImp or LaserReb)
        Red/Green = 1 (Depending on LaserImp or LaserReb)
        Purple = 2
        Yellow = 3
        LightBlue = 4
        Blue = 5
        RedPurple = 6
        BluePurple = 7
        Black = 8

        Ion Lasers come with 4 different FlightGroup Colours to choose from:-
        LightBlue = 0
        Blue = 1
        RedPurple = 2
        BluePurple = 3

        Please Note: I have also reversed the way you know select the Laser installation options.

        The old v2.5 and previous method was:-
        Option 1) All Standard XWA Lasers plus Short, Medium and Large Turbo Lasers (Default Install)
        Option 2) All Standard XWA Lasers plus Short Turbo Lasers
        Option 3) All Standard XWA Lasers ONLY
        Option 4) Original TG Lasers – No Change

        The New v2.6 Options are:-
        Option 1) All Standard XWA Lasers ONLY (Default Install)
        Option 2) All Standard XWA Lasers plus Short Turbo Lasers
        Option 3) All Standard XWA Lasers plus Short, Medium and Long Turbo Lasers
        Option 4) All Star Wars BattleFront 2 Lasers ONLY (Default Install)
        Option 5) All Star Wars BattleFront 2 Lasers plus Short Turbo Lasers
        Option 6) All Star Wars BattleFront 2 lasers plus Short, Medium and Long Turbo Lasers
        Option 7) Original TG Lasers – No Change

        So if you want all the bells and whistles you’ll have to pay more attention to which you install.

    • to take advantage of Weapons Color Hook you may notice a few changes to the colour of the Lasers and Ions from certain craft, it’s not a bad change, it just takes a little getting used too, it’s probably not canon but how cares. If you don’t like what we have come up with you can blame DTM, he came up with what craft fire which colour laser.

    • While I’m on the subject of Lasers, I’ve removed the Laser Count from 64 to 256 Option, as if applied it was putting the missions way out of balance and usually unplayable. If you wish to apply the patch you can do so by using Jérémy Ansel (JérémyaFr) Xwa Exe Patcher.

    • At the beginning of the year (Jan 2019) Jérémy Ansel (JérémyaFr) updated the hooks to add support for *.ini files per-craft or per-mission, (Please Note: the.txt files are still supported) so instead of having to deal with countless *.txt files, in some cases 5 *.txt files per craft, this number has now been reduced to one *.ini files per craft which was a bit of a relief. PLEASE DO NOT DELETE THESE FILES!

    • Various other craft have been updated and tweaked in one way or another.
I think that’s about it, if I have missed anything then I apologise.

So what you waiting for, go and download the Ultimate Craft Pack v2.6 or visit the X-Wing Alliance Upgrade to download XWAUCP v1.6

Wednesday, January 24, 2018 top
Small Update to the DSUCPv2.5 and XWACPv1.5

A few small fixes in both the DSUCP and XWACP

- Fixed the Y-Wing as it was only firing one Ion Cannon.

- Added the fixed Melee Missions. (XWACP Only)

- Changed the Laser Count option in the components page of the installer, if you want to install it, you will have to check the box now.

- I’ve streamlined the Craft Stats as some of the Calamari Cruisers Shield Power and Hull Rate was far too powerful, plus I messed up the Corellian Corvette type craft by setting them as Starships instead of Freighter/Transport, this has now been reversed fixing the problem, sorry about that.

- JérémyaFr has created another new Hook called
Opt Limit – The opt vertices count per mesh is limited to 512. When a mesh contains more vertices than this limit, the game may crash when the mesh is hit. The hook fixes this crash, by default, the dll will use a value of 4096.

Tuesday, January 16, 2018 top

Although no new craft have been added, I’ve fixed a few problems like the A-Wing was firing a missile when lasers where selected, I’ve also changed the opt names of the Red Squadron X-Wings, from XwingRed1.opt, XwingRed2.opt, XwingRed3.opt and so on, to just Xwing.opt as the longer names where causing a few problems, also fixed the Alt Cockpit on a few of the installation options.

The main reason for the upgrade to v2.5 was that JérémyaFr has updated the way the Hooks works, instead of the offsets being changed through patching the XwingAlliance.exe, the offsets are now implemented at runtime of the XwingAlliance.exe; he has also made a few tweaks to speed the framerate up.

JérémyaFr has also created a couple of NEW Hooks
Wingmen Voices - enables setting wingmen voices for imperial IFF
Mission Objects - allows you to replace Mission objects also the craft turrets are no longer limited to CorellianTransport2, MilleniumFalcon2, and FamilyTransport. You can now enable turrets for any craft.

Reimer, has also updated the DDraw.dll to v1.5.2 fixing a few issues mentioned below.

Friday, August 25, 2017 top

I apologises for this but I've had to make a small update to the DSUCPv2.4 installer. Due to an Offset added to the XwingAlliance.exe which was reportedly to stop the game crashing with resolutions higher than H >1200, but instead of stopping the game crashing it actually caused the game to crash lol.

I've removed the offset from the installer fixing the problem, plus I've also fixed a small problem with the Shuttle.opt as lasers where firing from the centre of the opt, lastly I've fixed a skirmish picture dat file that was displaying a Dreadnaught instead of the Assault Frigate.

A new feature from JérémyaFr Craft beyond slot 70 can now have a hull icon.

Again I apologises for the inconvenience, but could you re-download and install the DSUCPv2.4 again please.

Wednesday, August 16, 2017 top

Before you actually read the rest of this please note:- DO NOT DOWNLOAD THE INDIVIDUAL CRAFT INSTALLERS UNTIL I POST THAT THEY HAVE BEEN UPDATED, Thanks

Before installing the DSUCP or the XWAUCP infact any of the installers PLEASE RUN XWA AT LEAST ONCE BEFORE INSTALLING THEM!! First this will do one of two things, it will setup your pilot file and secondly it will make sure XWA is running correctly prior to installing either the DSUCP or XWAUCP, Thanks.

So what's new?

The update to the DSUCPv2.4 only came about due to JérémyaFr and his never ending patience and persistence in searching the XwingAlliance.exe offsets to find new additions to the game, his new finds include:-

S-foils for any craft slot
Pilot mesh animation for any craft slot
Adding custom starfield backdrops to Skirmish Missions, such as DTMs Super backdrops
Engine sound and weapon sound behaviour for any craft
Lastly but not least is the ability to increase the max number of simultaneous weapons in a mission, replacing the laser count from 64 to 256.

Note: The Laser count is an optional installation though, as I’m not sure how it will affect a mission, you can select this option through the Optional Miscellaneous Files on the Select Components Screen

Due to the updated DDraw.dll first created by JérémyaFr and continued by Reimer, there is no longer any need to run XwingAlliance.exe through Runfirst.exe, as the update by Reimer to the DDraw.dll sets CPU affinity to single core by default.

I’ve added DTM’s Pirate Ship Yard which was released on April 20, 2017

Numerous craft have been fixed and updated to allow for the S-Foils and Pilot Animation to work, some craft you’ll expect like the T-70 X-Wing which is in (slot 35) or Escort Shuttle (slot 51), but then there are other craft with S-Foils that you wouldn’t expect that have S-Foils, but you’ll have to find out for yourselves by pressing the “V” key when you’re in a fighter. Most Fighters that have a pilot figure now have an animated head, the only craft that doesn’t have a rotating head is the B-Wing or any variant of the B-Wing.

to put you out of your misery, here’s a list of craft with S-Foil:-

Slot1      X-Wing Fighter
Slot4      B-Wing
Slot12    Missile Boat
Slot16    Assault Gunboat
Slot17    Skipray Blastboat
Slot30    StarViper
Slot31    Firespray Attack Ship (Slave1)
Slot35    T-70 X-Wing
Slot36    Actis Interceptor
Slot38    ARC-170
Slot39    V-19 torrent
Slot41    Partisan X-Wing
Slot50    Lambda Shuttle
Slot51    Escort Shuttle
Slot61    Sentinal Landing Craft
Slot69    Sith Infiltrator
Slot70    Coruscant Courier

That should keep you busy for at least 30mins.

There have been a few changes with craft, that being said they are still the same craft, I’ve changed the StarViper from Hernan Barreiro’s to Tony Knightcrawler’s StarViper, which also has a basic Cockpit, and you have a choice of two versions when installing :-
StarViper Assault Fighter
Flightgroups - Neutral, Yellow, Blue & Green
StarViper Assault Fighter
Flightgroups - Red, Yellow, Blue & Green

The other Craft change are to the TIE Defender, and the change is to the Missile Launchers. I’ve never really been that happy with the first two versions of the TIE Defenders Missile Launchers, so while creating a First Order variant of the TIE Defender, I redesigned the Launchers, and to me they are more aesthetically pleasing, so I applied them to a new version of the normal TIE Defender.

The TIEs have all had a small update, they now have Flightgroup Colors as requestedor suggested by Rookie_One1, the textures have had an update and a few modelling tweaks, namely the:-
TIE Fighter
TIE Interceptor
TIE Bomber
TIE Avenger
TIE Defender
They now resemble the TIE FG Colors found in X-Wing vs. TIE Fighter

TIE Fighter
  Updated TIE Fighter
Flightgroups - Neutral, Red, Yellow & Blue
TIE Interceptor
  Updated TIE Interceptor
Flightgroups - Neutral, Red, Yellow & Blue
TIE Bomber
  Updated TIE Bomber
Flightgroups - Neutral, Red, Yellow & Blue
TIE Avenger
  Updated TIE Avenger
Flightgroups - Neutral, Red, Yellow & Blue
TIE Defender
  Updated TIE Defender
Flightgroups - Neutral, Red, Yellow & Blue

Sorry but you no longer have an option of which TIE Defender or TIE Fighter to install, as I've removed the old TIE Defender MKI and MKII and the ANH TIE Fighter from the DSUCPv2.5. They will still be available in the individual installers though.

The other TIE's have had a small overhaul of the textures and a few modelling details, these include:-
TIE Advanced x1 = updated textures
TIE X/1 Bizarro = larger gun and updated textures
TIE X/2 BigGun = larger guns and updated textures
TIE X/3 Warhead = larger launchers and updated textures
TIE X/4 Bomb = larger booster engine and updated textures
TIE X/5 Booster = larger booster engine and updated textures
TIE Lancer = updated textures

TIE Advanced x1 TIE X/1 Bizarro TIE X/2 BigGun TIE X/3 Warhead TIE X/4 Bomb TIE X/5 Booster TIE Lancer
Old Versions
Updated Versions

The New Red Squadron X-Wings have been added as an option to install to Slot 1,

BUT……. While installing, all the other Red Squadron X-Wings including the default X-Wing will be installed in separate folders within a folder call X-Wing Squadron in the Flightmodels folder, within each folder you will find:-

Base, Exterior and Cockpit opts including an Alternate Cockpit.opt allowing a better view
MXvTED *.shp files for both the default cockpit and alternate cockpit
Hull_Icon.bmp, Map_Icon.bmp and Skirmish.bmp images to place in *.Dat files, (sorry but you’ll have to do this manually using the various editors.
You will also find text files, Pilot.txt, SFoil.txt and Sound.txt, these are to be copied to the flightmodels folder

Along with the X-Wing Red Squadron texture revamp, I’ve updated the default X-Wings textures (now known as the Generic X-Wing) and the B-Wing’s textures have also been updated, also since the initial release of the Red Squadron and Partisan X-Wings I've updated a couple of textures as the old one looked washed out and unrealistic. So you now have a new rear Hull texture and the image on the laser cannons have been updated.

When flying the X-Wings, I noticed the old engine glow wasn't illuminated, I tried a number of times to illuminated the textures, but each time I tested the engine wasn't illuminate, so I had to try a different color on the texture.

I also noticed I applied the Grey Cockpit to every craft, this was a mistake, the Grey Cockpit was only meant to be in Red 4, Red 6 and the Partisan X-Wings, so I've correct this and now Red 1, 2, 3, 5 and the Generic X-Wings have the Blue Cockpit.

All the craft that either have SFoils, Pilot/Astromech head rotation have been tweaked to rotate now.

Another thankyou to JérémyaFr as mentioned above you now have Internal and Flyby Engine Sounds for every craft slot and Weapon Sound behaviour for any craft.

Oh this means that apart from being fixed the Firespray Attack Ship (Slave One) with Yellow Lasers now has sound when firing the lasers, and resembles the craft in the XwA cutscene.

The Missions had a shadowing problem, which has now been fixed.

I’ve included a new Fonts.dat by Behelith made original for Nvidia Cards but works very well with AMD cards
He adds
If you're playing X-Wing Alliance with XWA Upgrade and XWAhacker you'll probably notice some cut fonts. to solve the problem reduce the HUD scale to lower than 1.50 (e.g. 1.49 or lower) in XWA hacker.
For more info please visit https://www.xwaupgrade.com/phpBB3008/viewtopic.php?f=10&t=11182#p151611

Lastly we now have NEW Custom Effects by Kiarand, which include:-
- Hyperspace
- Ion and laser cannon hit (both on shielded and unshielded targets)
- Disabled effect
- Jamming effect
- Tractor beam effect
- Flames and smoke when hit
- Particles when a craft explodes
- Explosions
- Internal cockpit sparks (Red or Blue)
- Sparks caused by laser shots

Warning NOTE: I’ve made Kiarand’s Debris.dat an Optional install, as while testing, it’s been pointed out to me that the New Debris Particles can be a little over powering on the eye, the more craft are destroyed.

I think that’s about it, unless JérémyaFr finds anything else, or someone apart from DTM from the XWAUP actually finishes another Craft.

Saturday, April 1, 2017 top
Partisan X-Wing

This is my take on the Partisan X-Wing from Rogue One: A Star Wars Story, you can find it on the Darksaber's Craft: Other Fighters

Friday, December 16, 2016 top
New CraFT

It's been a while, but I have a few NEW updates for you. First we have 6 New X-Wings in the form of Red Squdron from the Death Star Battle in Star Wars: A New Hope. The upgrade to the X-Wing first started off with just trying to make the laser cannons larger, I achived that goal, but then the textures for the X-Wing bugged me as they have a green tint to them, or should I say had!

Messing about with the textures I eventually just remade the wings, engine most of the hull textures. Then I thought why not try to create the Red 5 color scheme, which is Luke's X-Wing, so scouring the web I eventually found good sources for custom made studio models of Luke's craft. and recreated the textures, then I just went ahead and re-created Red Leader, Red 2, Red 3, Red 4, and Red 6.

Each new X-Wing have there own Astromech Droid and the Pilots I've re-created each of the Pilots helmet color scheme, anyhow take a look below, I've included an image of the old default X-Wing for comparision.

Click the banner to go to the Red Squadron X-Wings page
Old Default X-Wing   Generic X-Wing
"Red Leader" Garven Dreis with R5-K6 "Red 2" Wedge Antilles with R2-A3 "Red 3" Biggs Darklighter with R2-Q2
"Red 4" John D. Branon with R4-M9 "Red 5" Luke Skywalker with R2-D2 "Red 6" Jek tono Porkins with R5-D8

You can download them all by clicking the Red Squadron Banner above or by just clicking this link: Red Squadron X-Wings, they are all a manual install and come with an MXvTED *.shp file for easy installation, the default slot is the X-Wing slot 1, but they could all be installed in any of the custom slots, the only drawback to this would be the s-foils wouldn't work, I expect your thinking I could have had a different squadron member as a flight group on the same X-Wing, sorry but you would be wrong, when making the opt you can only have 99 textures per opt, trying to add 4 squad members as different flightgroups would exeed that amount, sorry.

Oh they aren't the only craft that are NEW, Next I have the Mining Guild Tie Fighter from Star Wars: Rebels

Mining Guild TIE Fighter

You can download this little beauty from Darksaber's Craft: Other Fighters again it's a manual install.

I'm not finished yet, a while back someone was moaning about The Force Awakens Craft Pack and the fact that they couldn't install the craft where they wanted, so I've made the craft available so you can manually install them where you want, well apart from the Millennium Falcon which is now incorporated into the installer,

TFA Millennium Falcon

and can be downloaded from The Force Awakens Craft, Hosted Craft Master Qui-Gon, XWAUP Craft Shuttles & Transports or even from the X-Wing Alliance Upgrade.

You can also download Spyder's T-70 X-Wing as a manual install

Spyder's T-70 X-Wing Starfighter

and can by downloaded from The Force Awakens Craft page.

Both the First Order Tie Fighters are available for manual installation

First Order Special Forces TIE Fighter First Order TIE Fighter

and can both be downloaded from The Force Awakens Craft page.

I'm not finished yet, I've created a few more First Order craft

First Order Special Forces
TIE Interceptor
First Order Special Forces
TIE Interceptor MkII
First Order Special Forces
TIE Defender
First Order Special Forces
TIE Scimtar
First Order Special Forces
TIE Bomber

These can all be downloaded from The Force Awakens Craft page.

Merry Christmas :)

Wednesday, June 29, 2016 top
Donation email address

Some may think they are clever (Nathaniel Blood ntblood5@hotmail.com) have cottoned on to the idea to try to contact me through my PayPal Donation Email Address, sorry but any email that comes through that address other than emails from PayPal themselves WILL and have been BLOCKED, if you have questions please use the forums at X-Wing Alliance Upgrade.

Sorry but personal email addresses are ONLY available to certain people these days to try and avoid spam and junk mail. I stopped personal corrispondance years ago for the same reason, I was getting overwelmed with Spam and Junk.

Thursday, April 07, 2016 top
The Force Awakens Craft Pack v1.0

Just a small Craft "Pack that includes Spyder’s Awesome T-70 X-Wing Fighter, the Special Forces TIE Fighter, First Order TIE Fighter and an updated Millennium Falcon.

For more information, a better look at the craft and to download, please go to The Force Awakens Craft Pack page

If you happen to find any bugs, please report them here!

Sunday, February 28, 2016 top
It's been a while, but we have some new opts!

Gammatron contacted me about some new craft he had put together from the craft already available on here. to be honest I wasn't expecting too much as in the past others have kit bashed together craft from stock craft with terrible results. Anyhow Gammatron sent me the Concept Craft and I was pleasantly surprised at the quality of them.

I've just tidied them up and corrected a few minor glitches.

First up is the Extended B-Wing in Dagger Squadron colours, Gammatron did a fine job on stretching the cockpit to extend it, but the textures where stretched, so what I've done is to move the original cockpit and piece in an extension.

You can download the Extended B-Wing from the Alliance Fighters Page
All craft come with Base, Exterior and Cockpit opts
an MXvTED *.shp file for intallation.
A Skirmish image
and a Hull-Icon image.
Sorry this is a manual install

Next up the 181st Imperial Fighter Wing ‘Elite’ TIE Interceptor

Next we have the Emperor's Royal Guard TIE Interceptor

Next the bad ass of the Tie Bombers the TIE Interdictor (later known as the TIE Punisher)

Next the TIE Shuttle

and lastly from Gammatron the TIE Seeker made from the TIE Lambda I've also cobbled a few new TIE's together first we have the TIE Storm or ‘Stormtrooper Shuttle’

and the TIE Heavy Bomber

and you can download all of these NEW Tie's from my Imperial Fighter 1 Page
All craft come with Base, Exterior and Cockpit opts
an MXvTED *.shp file for intallation.
A Skirmish image
and a Hull-Icon image.
Sorry these are manual installs

Sunday, June 21, 2015 top

Darksaber’s Ultimate Craft Pack v2.5 is now compatible with the STEAM version of X-Wing: Alliance, Sorry it's taken so long I just needed a little time to figure out a workaround to make the DSUCP compatible

Also I’ve added General Trageton’s excellent ATR-6 Assault Transport making this (I think?) the 116th upgraded craft

Along with the new release of DSUCP, I've released 4 XWA Language Packs.

The individual Language Packs (Available in French, German, Italian and Spanish) and allow you to play X-Wing: Alliance in your native tongue, they replace all the English Wave and Movie files with your preferred chosen language. XWA.tab and Launcher.tab files will also be placed in your XWA Dir, these files override ALL the text files with your chosen language.

The Language Packs are compatible with all version of XWA, whether you have the Disc version, GOG.com or STEAM versions installed, even if you have the XWAUCP or DSUCP installed the Language packs are still compatible.

All XWA.tab files have been edited to be compatible with the DSUCP, XWAUCP and DTM’s Super Backdrops. Due to the DSUCP and XWAUCP including additional Custom Craft, each XWA.tab have had to be edited to allow for these custom craft, meaning when in-game viewing the craft library some craft WILL appear with English text. Sorry about this, but I’m not fluent in any language besides English, but I can assure you the rest of your game will have your chosen language text.

You can download the XWA Language Packs here

I'm not quiet finished yet, while searching a HDD before replacing it, I came across a website I had downloaded more than a few years ago, that website totally disappeared around 2012.

The website in question had loads of information on it regarding Opt Creation, Mission Creation, Cutscene Creation and Frontend Info. So I would link to present

JM's XWA Expansion Guide

The website is as it was on the 24th July 2005, all the pages are intact, as are the downloads, some of the links to other sites no longer exist, but I have filled in most of those links, JM's Download section is still intact, though most of the large Calamari Cruiser Starships have been updated by DTM and can be downloaded from either DTM's MTD Industries Website or from the X-Wing Alliance Upgrade Anyhow I hope you like my little find.

Sunday, March 8, 2015 top

Update & Fix Date February 27th 2015

A massive thanks to JérémyaFr for all the hints, tips and fixes, you're a legend.

So what's fixed, well there were a couple of updates needed to XWA DDraw D3D11
Fixed concourse 3D scale, Fixed distorted starfield, Fixed distorted map grid, Fixed missing parts on concourse screenshots
Note: The scaling issue on briefing is not totally fixed.

DTM has also released a "NEW" Opt namely the Ferrboat Liner so this has also been added.

A report of a crash when a 3d model is shown in briefing, thanks to JérémyaFr again, the crash was related to the briefing wireframe overlay. There was a bug in the exe that lead to a buffer overflow when more than 8000 points are generated. Starting from 5000 points, there are missing parts, then starting from around 8100 points, the game crashed while loading the mission. The workaround was to disable the briefing wireframe overlay.

Fixes to the installer, reports came concerning the Disc version of the install, in where the installer couldn't find Disc 1, this has now been fixed.

I've fixed a couple of missions B4M1 and B6M1:-
B4M1 in Region 4 the Cargo Ferries kept crashing for some reason; I compared the craft with the other Cargo Ferries arrival orders, some of the settings where missing, so I corrected this and now the mission plays as it should.
B6M1 people were complaining they couldn't finish the mission, I tested it myself, each time on hard, and it just failed each time, on easy I tested it 4 or 5 time failing each time, a 6th time I managed to complete it, whether it's my age or lack of reaction these days I don't know, but I've edited the mission to make it easier and I can now complete it on hard.
You may call this cheating the mission, but sod it I'm getting on a bit now, my reactions and eyesight aren't what they used to be, but I wasn't the only one how couldn't complete these missions, so sue me!

I've fixed a problem with the Planetary Fighters, which where crashing the game.

I've fixed a problem with the B-Wing, while flying in mission it would fire missiles and lasers from the same position, but if you fly the B-Wing in skirmish everything was fine, a strange one this, I've solved this, so it fires correctly, but when still firing missiles/torpedoes in single fire mode it fires from only one side of the craft, but link the missiles/torpedoes they fire from both sides of the craft, just to confirm it had nothing to do with the upgraded craft I tested this with a vanilla install of XWA, the same thing happens with the missile/torpedoes, very strange I've never noticed this before.

Also a report came in regarding AI craft couldn't land on the Dreadnaught, a few days earlier I had been messing with some of the Hardpoints within the Opt, I've since fixed this, so AI craft should be able to land once again.

There was also a problem in GOG's version of XWA where the game is locked at 800x600, and you couldn't change the resolution, GOG have added Reimar's XWA Hacker patches to the exe, but they added the Force 800x600 patch, which basically locks out there other pre-set resolution, this has been fixed.

So the DSUCPv2.2 is up to date as of the March 8th 2015

I think thats about it, fingures crossed that everything should run and install fine now., but if you do have any problems PLEASE post them Here.

Oh last thing, your probably asking yourself why the XWAUCP got upgraded to version 1.2, but the DSUCP stays at version 2.2 and not version 2.3, basically I couldn't be bothered to change all the website and documentation again :) So it stays at version 2.2!!


Friday, January 23, 2015 top

DSUCPv2.2 Release NOW Supports GOG.com version of XWA

With the release of the GOG.com version of X-Wing: Alliance, it’s forced my hand to release an update to the craft packs.
The main update to this installer is the addition of DTM’s Super Backdrops with thanks to JérémyaFr (Jérémy Ansel), who discovered the offsets in the X-wingAlliance.exe to insert higher resolution textures within the X-Wing Alliance game, it’s now possible to replace all the original backdrop images. Six months of work were needed for DTM to bring together more than 350 images, which now creates the backdrop of the game. The replacement of all the planets, nebulae, stars and asteroids was only the first step of a complete revolution of the game.

The second step was to invent a new starfield, created using the technique of merging multiple backdrops.

All the X-Wing Alliance missions including the Pilot Proving Grounds’ missions have been modified with the new backdrops and can be played enjoying a completely renovated scenario.

Along with the New Backdrop we’ve also added JérémyaFr’s New DDraw.dll and though not needed by the DSUCP we’ve added the new TGSmush.dll.

JérémyaFr also created a new DLL that allows you to use custom hangars with every starship and allows you to customize individual Hangars within the game.

Look out for the changes to the Pilot Proving Ground Hangar.

Marco finished his Zero-G Assault Stormtrooper, Zero-G Utility Worker and the System Patrol Craft; these have now been added to the installer.

Had reports of Glitches with a few craft which have now been fixed:-

1.    The R-41 Starchaser was launching warheads from the cockpit
2.    The toscan Fighter had the Ion cannons firing at the same time as the normal lasers.
3.    TIE Defender had the wrong firing pattern.
4.    As did the TIE Interceptor.
5.    The Shuttle was also reported as having lasers that fire in all directions, I have since removed the offending laser hardpoints.
6.    The Container Class E was replaced with an R2 Unit.
7.    The TIE Warhead with lasers, the lasers where firing as turrets, this has now been fixed.
8.    Problem selecting No Missiles or No Lasers, this has now been fixed.

I've added RunFirst to the shortcuts:-

RunFirst is a command line utility that lets you start an application on the first processor of a multi-processor system or on an hyper-threaded single processor system.

What this utility does is the same as what you can do using the Task Manager -> Set Affinity command.

RunFirst is useful to start an application that crashes when running on a multi-processor system. The runfirst.exe command can be inserted in a shortcut so that when you start an application the process affinity is automatically set to run on a single processor.

All possible craft slots have been filled, some by craft that were supposed to be in XWA but no Opt was supplied, the StarViper, Modified Strike Cruiser and Homing Mine A have now been incorporated into the game.

A New Y-Wing has been added which has new engines, cockpit and with better textures, by yours truly.

The B-Wing has been re-centered so it now pivots on the engine block when closing S-Foils instead of the cockpit as pervious I've also changed the pilots head to a more appropriate helmet.

A few other craft have had slight texture tweaks dumping down the brightness of the previous textures.

to cut a long story short each opt has been tweaked in some shape or form, but you will just have to find out for yourself which craft have been altered.

So the DSUCPv2.2 is up to date as of the January 23rd 2015

I think thats about it, fingures crossed that everything should run and install fine now., but if you do have any problems PLEASE post them Here.




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