if you have custom wave files in your new missions
these need to copied from your XwA
Wave/MissionVoice folder, it to your new shipset
folder. Create a new folder and of course call it
Wave, in that folder
create another folder and call it MissionVoice again in this folder create another folder and name
it to what your wish (i.e. myship).
not sure how to add waves to your missions this was
written by Ace
Antilles (used with permission) and adapted
for this example.
you will need:
AlliED for editing
New WAV files you want to use.
WAV editor GoldWave
is very good.
Step One: Create a new mission.
Create a *.TIE mission
that you want to add custom sounds into using AlliED.
Then add in any messages you want to show up during
the mission. This will be when the new sounds will
be played. I won't go into how you make a mission
because that's a whole different tutorial. Setup the
message you will want to appear and when it will appear
in the mission. You don't have to have any text appear
you can leave it blank but you still must create a
When you have completed your mission save it. Give
it a name for example 1B8M1mymission.tie and place it in your Alliance mission folder. The
default would be XWingAlliance\Missions.
Finally add your mission to the Mission.lst
Step Two: Placing
the custom sounds.
First I suggest associating
the LST files with Notepad. Go to your main XWingAlliance directory and if there isn't a folder called Wave create one. In that folder create another folder and
name it MissionVoice.
This is where the program looks for sounds relating
to the mission. Create a folder with the same name
as your mission, in this example Myship.
Copy the custom WAV files you want to use into the
If you have custom
wave files for each mission you might want to keep
them separate (i.e. myship1,
Step Three: Making
a LST file.
In the MissionVoice folder create a new Text file and save it as Myship.lst.
The LST file MUST be named the same as the folder
you placed you custom missions into. This is where
you assign a sound to the message you want to use.
Next look at your mission and decide which sounds
you want to play for which message. Done it, good!
Each line of the List file represents the line the
message is on in the mission file. You must point
the message to the WAV file you want to assign to
For example message 0 says Two
fighters against a Star Destroyer and you want
it to play Fighters.wav.
Line 1 would say:
For message 1 Rebel transports
approaching the details would go on the line
Simple! Just follow this guide to add in the sounds
for the amount of messages you have.
If you don't want a message to play add in a line
like blank.wav, dummy.wav or silence.wav for example.
Then carry on. For example Lines 1 - 3:
You can even use the same WAV file for different messages.
Just direct the message back to the WAV file. Example:
Your LST should look
something like this: -
wish to associate your mission with a different wave
folder so each custom mission folder must be renamed
the same i.e. myship1(wave folder), myship1.lst. (LST
you've done all that save the file and that's it!
Step Four: Finishing
Play your mission and
see if it works! You may need to adjust timing of
a message to get it work. For example if message one's
WAV plays for 1 minute and message 2 starts 10 seconds
after message 1 you might not hear the sound. Also
when there are lots of wingman commands going on it
also disrupts the timing of custom sounds.