AND SAVING YOUR MODEL IN RHINO
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read the Disclaimer
lets say you have finished making your model, for
this example we will use the Naboo Base, now before
saving your model to dxf, you have to do a few things,
otherwise it will save as one bit mesh.
Presumably, while making
your model you have made it bit by bit, i.e. main
hull, wings, engines and so on, if not I will explain.
Once you have made
you engine or what ever you realise it is in separate
these in to one mesh, first select All for the tools
Next from the tools
menu select tools/polygon mesh/join you engine piece
should be in one mesh now
find there is something wrong with the mesh and you
wish to alter it just select the mesh and press tools/polygon
mesh/explode your mesh will be in separate face once
again and you can now alter it.
have a model as one mesh select just the model and
hide it, if you have used any control points or control
lines to make you model then delete them.
your model and go through the process as explained
above by clicking on tools/polygon mesh/explode, select
the faces you wise to make in to one mesh and hide
have hidden all the faces for the one mesh, select
all the model, then right click on the hide button
then left click on the hide button so that the you
hide the selected model parts but you are left with
the faces you wish to join.
for all the parts until you have all the pieces in
there own mesh.
want to set the meshes to different parts so at the
bottom of the screen you will see this: -
be called something else, but anyhow with your mouse
right click on it and this box will appear: -
see that there is a tick next to the Default, at the
moment all the meshes are set to Default, if you save
now, and reopen the model will be in one mesh. The
Naboo base has 10 parts to it so press on the new
bow 10 times as so: -
will notice that rhino names them Layer 05, Layer
06, Layer 07 but for Ace these have to be renamed,
so select Layer 05 from the name box and rename this
to Mesh0 do this for all so it now looks like this:
you have a large model with quite a few meshes, it
then starts to get a bit confusing when the colour
of the meshes are all black so on the colour box click
A colour chart will
appear, what I usually do is select the red then work
downwards on the colour chat while working upward
on the Meshes. So now your box should look like this:
pressing OK, click tick box as shown above then press
start changing your meshes, so select the mesh you
wish to change.
tip is to start from the engines, then wings main
body parts guns and finish on the canopy or cockpit.
By doing this when it come to opening it in Ace Mesh0
will become the canopy, as Ace reverses the order
you named the meshes so for the sake of better words,
start from the back and work forward if you where
to start with the canopy still naming it Mesh0 this
would the become Mesh9 in Ace, which you don't want).
to start, select the one of the engines, next on the
tools menu click on Edit/Layers/Change Object Layer
and this box will appear: -
Select Mesh9 and
press OK, next select the other engine, next click
on you right mouse button and the layer of Object
box should appear, if not repeat the previous steps,
select Mesh8 Repeat this until all the meshes in you
model have a different colour like this: -
order of the meshes should be like this: -
you save your model, there is still one thing to do,
right click on the this box again.
And from the show
menu select empty layers like this: -
on Select All then click on Delete. click on the show
menu again and select All layers it will now
look like this: -
on OK, now you should be able to save as a DXF, From
the files menu select Save As, Select Dxf and select
the name you wish to save you model as.
will appear copy the same setting as shown, then press
OK. (These setting will now remain as the default
setting for each time you save).
closing Rhino open another Rhino screen then open
your saved model to check whether it has saved Ok
and not in one mesh, by opening another screen you
can still go back to the previous screen and correct
any errors you might have made.