These bytes let you
edit the S-foil properties of the first 50
craft. It's not as simple as you'd expect it to be.
This is NOT ALL of the S-foil information, you still
cannot give craft other than the X-wing or B-wing
fully working S-foils. This is elsewhere in the EXE,
and has yet to be found.
These is the line that
actually activates/deactivates the S-foils. Here's
what XWA has as default.
1 - B-wing
2 - Missile Boat
3 - Gunboat, Blastboat
4 - Shuttle
5 - DEACTIVATES
The 5 is the important part. It will deactivate ANY S-foil functions of the craft. For craft like the Gunboat and Missile Boat, it will allow them to fire guns
in single-player, instead of displaying the "S-foils
Changing the B-wing's
1 to 0 didn't
appear to affect anything, so I suppose, so for simplicity,
use 0 to activate, and
5 to deactivate.
Finally, if you deactivate
the s-foils (on the X-wing, for example), but don't
change the start mode
line, the foils will be closed the entire mission,
but weapons can still be fired from them.
This is the line that
determines what the default
setting of your S-foils are. The values here
are typically the same as in the Has
Setting it to 5 will have the S-foils start opened (on X-wing and
B-wing). Anything else will have them start closed.
Note: Setting any of
the Bytes to a value greater than 5 will crash XWA!