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The simplest way to avoid this problem is to make sure there are no primary flight groups in front (meaning they have a lower flight group number) of any add-on craft. Always put a primary flight group consisting of the original XWA craft behind (higher flight group number) your add-on craft. This example will illustrate the point. Let's say you want to build a skirmish with your 17-KM SSD, 1 ISD and 1 VSD. Also, you want TIE fighters, and lets say you want to include a TIE add-on craft such as the TIE Scimitar. I'll show some examples to illustrate how to keep all of these craft within reasonable distances (not over 99.99 km).

Example 1. Imagine the craft below appearing in the quick skirmish window as team 2 (Imperial) in the order shown.

T/F Alpha
T/Scimitar (add-on craft)
ISD Abuser
VSD Perilous
SSD Executor (add-on craft)

In this scenario, the SSD executor will be at more than 99.99 km because it is behind primary flight groups!

Now, another scenario.

T/F Alpha
T/Scimitar Beta (add-on craft)
SSD Executor (add-on craft)
ISD Abuser
VSD Perilous

In this scenario, all craft will appear in the proper distances according to what you specified in the skirmish. No add-ons are being primary flight groups.

Another example:

T/F Alpha
SSD Executor (add-on craft)
T/Scimitar Beta (add-on craft)
ISD Abuser
VSD Perilous

In this case, flight group T/Scimitar (an add-on) is behind a primary flight group and it's start distance will be at over 99.99 km! Also, the ISD and VSD will probably be at extreme distances under this scenario.

One more example:

T/Scimitar Beta (add-on craft)
SSD Executor (add-on craft)
T/F Alpha
ISD Abuser
VSD Perilous

The start distances will all be correct in this scenario because all add-on craft have no primary flight groups in front of them.

Here is a quick summary. Put all fighter craft including add-on fighters in the first flight groups. Put all capital ships including add-on cap ships in the last flight groups. An add-on cap ship must be in the first capital ship flight group. Unfortunately, you can only use one add-on capital ship in a mission. If you use more than one, that means one of them must be placed in a higher flight group than the other, and you get the distance problem.

My answers may not be the best, but these methods are what works for me.

Abolisher

 

 

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