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Archived News [2001] [2002] [2003] [2004] [2005] [2006] [2007] [2008-13]
New DATech 0.72b Plus More - Friday, December 14, 2001
More New Utilities - Tuesday, December 04, 2001
To Keep You Happy - Thursday, November 29, 2001
NEW XMOD Tutorial - Saturday, November 24, 2001
Updated Version of RogueCar - Wednesday, November 21, 2001
NEW Version of DATech - Friday, November 16, 2001
New Opt The TIE Scimitar - Sunday, November 11, 2001
X-wing Install System (XIS) updated to 2.6 - Thursday, November 08, 2001
NEW Icon Utilities - Friday, November 02, 2001
NEW BHE Module - Thursday, November 01, 2001
EP1 Shipset News - Wednesday, October 24, 2001
NEW Tutorial - Wednesday, October 24, 2001
Three More NEW Opt's - Tuesday, October 23, 2001
XIS updated to version 2.5 - Tuesday, October 23, 2001
Azzameen Family Based Released - Saturday, October 20, 2001
Nothing much to report - Tuesday, October 16, 2001
Compatibility issue with the NEW TIE's - Thursday, August 23, 2001
NEW TIE's and XWAUP TIE's available NOW! - Saturday, August 18, 2001
OPTech version 0.7 Released - Friday, August 17, 2001
New Tutorial and a few updates - Monday, August 15, 2001
OPTech version 0.6 Released - Monday, August 13, 2001
Animation Preview - Tuesday, August 7, 2001
Special Announcement - Monday, August 6, 2001
Removing some craft from the site - Tuesday, July 31, 2001
All Files & Opts Are Back On-line - Saturday, July 28, 2001
Completely new look! - Friday, July 27, 2001
Another Historical Day - Thursday, July 26, 2001
It's an Historical Day - Thursday, July 19, 2001
XIS (Xwing Install System) 2.2 Released - Wednesday, July 18, 2001
New Utility - Wednesday, July 11, 2001
Abolisher's New Missions - Tuesday, June 12, 2001
Episode I Shipset Hosting - Wednesday, June 11, 2001
XWAUP RPF for XVT/BOP - Saturday, June 9, 2001
Xwing95 converter found - Thursday, May 24, 2001
New Alliance Escort Carrier - Wednesday, May 23, 2001
New XIS version 2.1 Release - Thursday, May 17, 2001
New Flash Logo, plus Ace Antilles Site Update - Wednesday, May 16, 2001
New Look to the Links Section - Saturday, May 5, 2001
Something I found really amusing! - Monday, April 30, 2001
Opt Progress Section is online! - Saturday, April 28, 2001
New Version of Allied and screenshots of the TIE cockpits! - Tuesday, April 24, 2001
New Sections and update to JM capships - Saturday, April 21, 2001
Changes to the Nav Bar - Wednesday, April 18, 2001
XWL not up yet and New Abolisher missions - Tuesday, April 17, 2001
New Forum - Monday, April 16, 2001, 2001
New Version of AlliED! - Sunday, April 8, 2001
New Ties! - Friday, April 6, 2001
New Links - Sunday, March 11, 2001
Updated Ashgards - Monday, March 5, 2001
Awing Updated! - Monday, February 26, 2001
Back from my leave of absence - Sunday, February 18, 2001
New Screenshots - Thursday, February 15, 2001
 
Friday, December 14, 2001 Top

New DATech 0.72b Plus More

Patrick has a new release of DATech for you all to try, with this new version (0.72b) you can: -

  • Add new BATTLE pictures
  • Add new MISSION pictures

They are very simple to add: -

  • 1. Make three pictures, 256 colours bitmaps
  • 2. The Battle picture 510 x 260 bmp
  • 3. The mission picture 260 x 260 bmp
  • 4. Small mission picture 100 x 75 bmp
  • 5. To add your pictures, make a new DAT file and for example name it Battle_Mission.dat
  • 6. Import your main battle picture (510 x 260), as the last TG Battle is 7 the next will be 8, so enter 8 in the box and import BMP.
  • 7. Import your mission picture (260 x 260, as the last TG Mission is 52 the next mission will be 53, so enter 53 in the box and import BMP.
  • 8. Import your small mission picture (100 x 75), (the mission numbers remain the same, so enter 53 in the box and import BMP.
  • 9. If you make a mistake this is easy to resolve, click on the number next to the picture and type in the correct number.
  • 10. Carry on adding mission and small mission pictures, for how many missions you have in your battle. (So if you have 3 missions in your battle the next mission picture you add will be 54, 55 and 56)
  • 11. Next Battle will be 9, but carry on the mission numbers in numeric order, 57, 58 and so on.
  • 12. To Enabling the new pictures, open the preview window, and you will see that Patrick has added some new info to it. This works in a slightly different way to the above numbers, you will see that the last battle number is already set to 8 and both the mission numbers are already set to 53, this is because the XWA.exe adds 1 to the battle and mission number. So actually battle 7 is set at 8 and mission 52 is set to 53 (remember +1 to the next number.
  • 13. So say you have 10 Battles and 60 Missions in all, the preview box should look like this: -
  • BATTLE 11
  • MISSION 61
  • mission 61
  • 14. Don't forget to save the Resdata.txt and click on the save function in the preview window, (if you do not click save in the preview window the XWA.exe will have not been updated, therefore the new pictures will not show).

Remember the title of this news post? I said Plus More right, well the plus more is another new Utility Patrick made called Mapicon.

This nifty little Utility will allow you to have the correct ship picture showing in a mission briefing.

How you ask?

Well if you have added new craft pictures to the Licon.bmp, (which resides in the Frontres\Mapicons Folder in the XWA DIR)

Mapicon will allow you to add the correct co-ordinates to the icon used for your new craft to the Shiplist.txt numbers. If you didn't now the last four number in the line refer to the X and Y co-ordinates of the top left corner and the X and Y co-ordinates of the bottom right corner (?, ?, ?, ?, X1, Y1, X2, Y2), as discovered by JM.

Again this is very easy to use, but I'll let you discover how to do this for yourself, until such time as I can get around to making a tutorial for DATech and Mapicons.

Anyhow you can download DATech 0.72b (which includes Mapicons 1.0) from the Craft Editors Section or from the link on the menu bar.

Have Fun.

Oh Patrick has some very interesting plans for the next version so be sure to visit often for news of the next release.

Tuesday, December 04, 2001 Top

More New Utilities

It's DAT time again, PalPatrick has released DATech 7b, yes I said 7b, don't think you have missed out on version 6, you haven't.

Version 6 was too buggy so Patrick trashed it and started again.

Anyhow with version 7 you can now add you favourite ship pictures, hull icons, and map icons.

This version uses a different GUI but is basically the same as the older versions.

Oh one note, DO NOT use older versions of DATech with this newer version, If resdata.txt is modified, old programs will no longer work correctly.

You can download DATech 7 from the Craft Editors Section or from the link on the menu bar.

The other Utility is for Rogue Squadron, it called RogueArm, essentially it will edit your data file to increase or decrease the power of various weapons from trooper blaster's up to bombs, with the same ease it will restore default power of these weapons.

You can download the RogueArm from the Rogue Squadron Files section.

To Keep You Happy

PalPatrick sent along a DAT Viewer, until such time as he has sorted out a few problems with the new version of DATech

Eventually it will be integrated into DATech, it will allow you to view and extract pictures from ALL the DAT files

You can download the viewer from the Craft Editors Section or from the menu bar.

Wednesday, November 24, 2001 Top

NEW XMOD Tutorial

New tutorial for you "How to create an XMOD".

Hopefully it will guide you through how to put your files together and how the commands should be written

I would like to thank Defiant for his support and allowing me to use part of his manual in the tutorial.

While I'm mentioning Defiant, if you haven't already downloaded XIS (X-wing Install System) 2.6, visit the Flying Temple now to pick up your copy.

You can read the NEW tutorial by scrolling down to the Tutorials S on the menu bar and clicking on the "How to create an XMOD" link.

Wednesday, November 21, 2001 Top

Updated Version of RogueCar

LukA_YJK emailed, to inform me that he has updated RogueCar to version 2.1.

RogueCar is a small utility for Rogue Squadron that lets you replace and restore the V-Wing with a Black Buick and visa versa.

The update it's self adds some new interface elements

You can download the new version from the Rogue Squadron Files section.

You have probably noticed already the new web design, I just got a little bored with the purple and orange look so for a limited time this look will be up. Oh and if your wondering what the red thing is behind the Episode II lettering it's NOT Darth Maul but part of Boba Fetts insignia.

Friday, November 16, 2001 Top

NEW Version of DATech

Patrick Darbon a.k.a. PalPatrick, has something a little special for you this time with the release of DATech 5b.

First he has combined DATech with HULLTech to make one utility. The new version consists of such features as: -

  • Add new HULL icons
  • Assign Hulls to craft
  • Restore original 2.02 HULL.DAT
  • Add new MAP icons
  • Assign Maps to craft
  • Restore original 2.02 MAP.DAT
  • View and extract all images type 1 format
  • View EXE data for planet, galaxy, nebula, shipstuff

You can download the new version from the Craft Editors Section or from the menu bar.

Sunday, November 11, 2001 Top

NEW Opt The TIE Scimitar

Yes that's right another TIE for you, the TIE Scimitar or Scimitar Assault Bomber

This opt has taken a little longer than the other TIE opts as I had to make all but a few textures from scratch

It comes with it's own cockpit opt but if you don't already know the Scimitar is a two man craft, but as I couldn't be bothered to make a new cockpit it uses the TIE Bomber cockpit and just moved it forward a little, so if you wanted a two man cockpit you will have to use your imagination.

It also comes with MXvTED *.shp file (Default slot #33), BHE stats and a Hull Icon

I have also split the Imperial Fighters section in to two pages, as it was getting a little big.

You can download the Scimitar from the Imperial Fighters #1 section

Thursday, November 08, 2001 Top

X-wing Install System (XIS) updated to 2.6

Defiant has released version 2.6 and this is what he has to say about it: - I've posted yet another set of additions and fixes to XIS. It's up to version 2.6 now.

  • New commands: InstallHighResSound, InstalLLowResSound, InstallSkirmish.
  • Miscellaneous revisions to the documentation and tutorial.
  • Fixed the string system.

I do suggest you update as some patches coming out now, use the new commands.

So what are you waiting for go to Defiant's Flying Temple and update your version now!

Friday, November 02, 2001 Top

NEW Icon Utilities

With special thanks to Patrick Darbon a.k.a. PalPatrick, we in the XwA community can now add our own HUD Icons for custom made craft into the Hull_Icons.Dat

The first Utility DATech, is still a beta version as Patrick hopes to add more capabilities to it, with a little artist skill you (as I have said already) can add your own custom icons into the Hull_Icon.Dat files.

The Second Utility HULLTech, you can change the values for the new icons (Default Icons only though).

To enable you to change the custom made icons read the news post below (NEW BHE Module)

As Patrick doesn't have his own Website, I offered to host his Utilities for him, so don't forget where you first downloaded them.

You can download both Utilities from the Craft Editors Section on the menu bar.

Thursday, November 01, 2001 Top

NEW BHE Module

With the new information from Patrick Darbon and JC, I have put together a new BHE Module version 1.2, with this new version you can change: -

  • The HUD icons for the first 70 slots, allowing you to change the blank icon screen for the reserved fighter to show a icon (Default icons only).
  • Change the Map Icons, that you see in Map View in-game (again default Icons only) up to slot 221.

You can download the New 1.2 Module from BHE Modules

Patrick is also working on a new utility called DATech, which will enable you to ADD new Icons to the data files yourself.

From what I have seen of it so far it's very promising.

Wednesday, October 24, 2001 Top

New Jedi Order Project has new website

Chris Walker from the New Jedi Order Project has informed me that they have moved the entire site to his own server, so bookmark the new link now

New Jedi Order Project

EP1 Shipset News

Chris Walker, who made the Episode 1 Shipset has a new site set up for the Shipset, as I offered to host the shipset until he could sort out a new site, my site has now become the mirror, until such time as I need the space for other things.

The new site is Episode 1 shipset

And the mirror is Here

You can also find the links on the menu bar.

He also mentions that he is working on updating the shipset, fixing some bugs and updated opts will be included in the patch.

An additional patch will include voices for the missions, but he needs your help, a few voice talents still have to be filled.

The parts still available are:

Bravo 2
Nubian Courage Commander
Obroa Skai Research Station Director
Ric Olié

So if your interested and would like to help please e-mail Chris

Wednesday, October 24, 2001 Top

NEW Tutorial

Another tutorial for you, How To Add A New Weapon To XWA, well that says it all really, oh if your too lazy to try it yourself there is a small Xmod in the tutorial which adds Yellow lasers to the Firespray (Slave1).

Tuesday, October 23, 2001 Top

Three More NEW Opt's

Yes you've guessed it more bloody TIE's, sorry but there easy to make. Your probably sick of them right, well you know the obvious answer to that.

Anyhow, the first new Opt is the TIE GT, as it's older than the TIE Bomber, so it has gray hull plating. It comes with it's own cockpit, but make sure you take note of the POV's if you use a different screen res, as they are totally different from the regular TIE's.

The Second and Third NEW Tie's are the TIE Raptor, this is not a SFS design but was developed by Warlord Zsinj. One version is a pilotable and the other is the earlier droid version and non flyable.

And before anyone asks and says that I'm ripping off Hobbie318, as he was going to make these, well I'm not they are my own designs, plus I contacted him, to see if he minded me releasing them, the reply I received said he didn't and that he was too busy to make anything for XWA anyhow.

You can download all three from the Imperial Starfighters Section.

Now to get back to the X-Wing again LOL!

Tuesday, October 23, 2001 Top

XIS updated to version 2.5

Just a small update from Defiant this time, he's add another command to the list, so you can add sound effects to the SFX folder.

If you want the new version then you will have to go to Defiant's Flying Temple

Abolisher after having PC problem, has released Battle 2 of his Ashgard Campaign (hmm.. Heard that name before), so head over to Abolisher's Mission Command Outpost and download and test them.

All we need now is a new release of Jedi Hunters OPTech, please!!

Saturday, October 20, 2001 Top

Azzameen Family Base Released

Well after being made for so long, here it is, its in Xmod format, so there is no installation problems, all it does is replace the TG version.

One thing I will point out is that, this opt does not have a LOD (Level Of Detail) model, Why you ask? The reason for it not having a LOD is that I have played all the missions that include the base, and in every mission you do not get far enough away from it for a LOD to kick in, plus there was no slow down while using this opt.

You can either download it from the New Azzameen Station link under the XWAUP Project Opts on the Menu Bar, see if you like the look of the page or you can download it from the X-Wing: Alliance Upgrade Project

In other news, If you haven't noticed yet, I have removed the Starship section, in my eye's both the Colossus and the SSD where crap, I have never liked making starships, so I thought sod it and removed them, so there gone.

If you still wish to used a 17.6km SSD you can download Matt's old one from his website here, until such time as he makes the new XWAUP version.

In my opinion Matt's version is much better than the version Rebel and myself made, and I have used it for sometime now.

I have made a few changes to the menu bar for each section, so when you go to the link, say the Alliance Statfighters (Opt Section), you will only be able to see the Opt links, same goes for the File Archive and Tutorial Sections. It should be a little easier to view each section instead of scrolling all the time.

Oh last but not least, I have added some screenshots of the new Bwing on the Forum, you can read all about the changes and improvements I have made to it on there.

Tuesday, October 16, 2001 Top

Nothing much to report

Well the title says it all, sod all going on, nothing new made, nothing to download.

Oh yeah! the EP1 DVD has now been released to buy.

I've posted some pictures on the forum of the New Xwing.

Cleared the old news to the Archives

Hit's for this site are now at 64000

That's about it really, crap isn't it.

Oh Ace Antilles has news about the forthcoming game releases at Ace Antilles X-Wing Outpost.

Thursday, August 23, 2001 Top

Compatibility issue with the NEW TIE's

Due to a few problems brought up on the forum, the NEW TIE's (TIE Clutch, TIE Vanguard, TIE Drone, TIE Cyclone and TIE Lambda) now have to be manually installed.

Although the TIE Defender MkII is still in Xmod format, as this was only meant to replace the standard XWAUP TIE Defender.

All the new files include MXvTED *.shp files and for advanced users the BHE stats. All the included *.shp files will place each craft in slot 33, but can be placed elsewhere.

Saturday, August 18, 2001 Top

NEW TIE's and XWAUP TIE's available NOW!

I couldn't be bothered to wait until Sunday 19th to release them, it's close enough anyhow.

Well what can you expect to see?

Well there is a updated version of JM's TIE Clutch.

TIE Drone (or Droid) from the Battle of Calamari.

TIE Defender MkII, with the launchers on the side of the cockpit pod.

TIE Vanguard a reconnaissance TIE, based on the common TIE fighter.

And a couple of NEO TIE's the TIE Lambda and TIE Cyclone.

All the above craft have Exterior and Base Opt's apart from the TIE Droid, which only has the Base opt as it's set to Non Flyable, as well as having LOD's in all the Base Opt's.

Included in the patches are all the resolutions you may need so be careful when installing, the Default will be set at 800x600 and the other resolutions range from 1024x768 up to 1600x1200.

Also the above craft DO NOT come with there own cockpits, for further information please read the release note's.

All the New Opts come in separate Xmod patches, so if you haven't downloaded XIS, be sure to visit Defiant's Flying Temple to download the latest version.

One warning before you install these new TIE's, they will overwrite anything you have in that specific slot, for further information please read the release notes.

Now for the X-wing Alliance Upgrade Project Tie's, they are now available in separate Xmod patches, but as most of you will have downloaded the ITP and IFP, you will have them all by now.

There hasn't been any changes made to them so you lot who have downloaded the ITP & IFP there is not real point downloading these.

Oh before anyone asks, NO YOU WILL NOT FIND THE MISSILE BOAT OR ASSAULT GUNBOAT HERE AS THEY WHERE MADE BY MATT, AND NO THE TIE'S ARE NOT AVAILABLE FOR XVT/BOP!

So which TIE's are there, well: -

TIE Fighter
TIE Interceptor
TIE Avenger
TIE Bomber
TIE Defender
TIE AdvancedX1

And the Experimental TIE's

TIE Bizarro
TIE BigGun
TIE Warhead
TIE Bomb
TIE Booster

Apart from the Experimental TIE's they all come with Exterior, Base and Cockpit Opt's, all the base Opt's have LOD's and each patch includes all the resolutions you may need so be careful when installing, the Default will be set at 800x600 and the other resolutions range from 1024x768 up to 1600x1200.

All the new TIE's can be found in the Imperial Starfighter section, and the XWAUP TIE's can be found in Section #1 or #2

Last but not least, as I mentioned on Tuesday 31, July I would be removing the XvT versions of the Skipray Blastboat, Authority IRD, Cloakshape Fighter, Cloakshape Fighter, Planetary Fighter, Preybird Fighter, Razor Fighter, Toscan Fighter, and StarViper

Sorry but they have now been deleted never to be seen again.

ONE LAST WARNING: BEFORE INSTALLING ANY OF THE NEW TIE'S READ THE RELEASE NOTES FIRST!!!!!!

You shouldn't have any problems installing any of the patches, but if you should come across one please post your problem on the forum, with full details of what happened, DO NOT e-mail me as they will likely be ignored, plus you will get a faster answer on the forum.

So why are you still reading this, get out of here and download them!

Oh and if you do find any broken links please report them ASAP on the Forum

Thanks Enjoy

Friday, August 17, 2001 Top

OPTech version 0.7 Released

This version fixes some bugs that popped up during the last version. In addition, it has improved OBJ file support and now performs coplanar checking in the Tri2Quad function. Two new error checks are added: vertex ordering and hitzone volume.

So upgrade to this version of OPTech ASAP at XvT Technologies

Or you can download it from the Opt Editors section

Wednesday, August 15, 2001 Top

New Tutorial and a few updates

Chris Walker sent me a tutorial on How to Install Shipset Launcher 2K, so I added a few pics and put it up.

So if any of you wish to make a decent Tutorial and want it hosting, please send then in.

Oh other things, added a few new banners and corrected a few links, think that's about it

Monday, August 13, 2001 Top

OPTech version 0.6 Released

That's right a new version of OPTech, this is what Jedi Hunter aka Com_Trooper has to say about it: -

After a long break from updating OPTech, I spent the last month meticulously combing through the code and removing every bug the user could accidentally stumble upon. As a result, OPTech is now 1000 times more stable than any previous version. The main fix that should please everyone is that now you can use the OpenGL driver that comes with your video card. You no longer have to rename it with a *.bak extension, just rename it back to *.dll and the program will be able to take advantage of it with faster rendering speeds. This was a tricky one to fix because there was an actual bug in the glxctl.ocx driver, so I had to alter its source and compile a new version. Therefore, be sure to replace your old glxctl.ocx with the one found in the zip. I also made the wireframe lines antialiased so it should look better as well. Another fix is with the vertex ordering reversed. Whenever you used this option in previous versions it would scramble up the textures, but now it will preserve the texturing when reversed. But wait, there's more! OPTech v0.6 now comes with these new features:

OBJ Support--I don't think it will be able to import every OBJ file on the planet but I do know that it supports OBJ files generated by Rhino. If you have an OBJ file that does not load into the program tell me which art program you used to create it and I will try to add support for it. The nice thing about OBJ files is that they contain texture co-ordinate data, so you can do the texture calculations outside the confines of OPTech.

Tri2Quad--Kind of like the Quad2Tri option, this one will convert any triangles that share a pair of vertices into a quad. Unfortunately, the program does not yet check to see if the triangles are coplanar so this could occasionally cause unwanted effects (Does anyone know how to find the slope of a triangle?). If your model has a lot of triangles you should certainly try this out to see if it helps.

Saved preferences--Whenever you change the options in OPTech it will save them to a file so that you won't have to keep changing them. I added a new option that toggles between just displaying the visible faces of a model (much easier to use in wireframe mode) or displaying all at once (like before).

Error checking--There is a new option under the info menu that will display any found errors in the OPZ file. It doesn't check for every possible error yet, but I will add stronger error checking in future versions.

Engine glow density vectors and colour-coded hardpoints--The selected engine glow will now show three vectors coming out of it that represent its density vectors. Hardpoints have been assigned colours for easier identification.

I think that covers everything, but who knows, there may be something else I forgot to mention ;-). So go grab your copy of OPTech at XvT Technologies

Or you can download it from the Opt Editors section

Tuesday, August 7, 2001 Top

Animation Preview

Snooba the Wookiee has released a small preview of one of the animation to be included in his forthcoming Rebirth of the Empire Platinum, there will be around 6 included with it and uses the program and DLL file Defiant made.

Snooba is being helped by Rook from AllinaceHQ.org with the main intro.

And I must say from viewing the preview, its really good, well done to all involved.

To read more and download the preview please visit Snooba the Wookiee's Design Site

Monday, August 6, 2001 Top

Special Announcement of Episode II Title from Official Star Wars Website

The title for the next film in the series will be (wait for it)

Star Wars: Episode II Attack of the Clones

It's Pathetic, GEORGE LUCAS should be hung, drawn and quartered, minced, left to rot, fed to maggots and finally used for fish bate, it's terrible it's as bad as the first EP1 title The Phantom Menace, which had at one time going to be called, The Balance in the Force, it's no wonder with the addition of bloody Jar Jar Binks, EP1 was classed as a FLOP!

If they keep that name, it's bound to go the same way, even before it's released, lets just hope it's a working title, like Return of the Jedi, was once called Revenge of the Jedi, and on film Location was called Blue Harvest.

Someone please get a Poll up somewhere, so we can make our feelings known to these idiot's.

Tuesday, July 31, 2001 Top

Removing some craft from the site

If anyone is still interested in the XvT versions of the Skipray Blastboat, Authority IRD, Cloakshape Fighter, Cloakshape Fighter, Planetary Fighter, Preybird Fighter, Razor Fighter, Toscan Fighter, and StarViper.

You had better download them before the August 19th, as I will be removing them from the site.

You can download them from either the Imperial Starfighters page or the General Starfighters page.

So be warned and don't complain if you can't find them, they will be gone, never to be downloaded from this site again.

Ace Antilles and Abolisher News

Ace has updated his news page with some interesting topics from around the community

Be sure to visit his site at Ace Antilles X-Wing Outpost

Abolisher has a new web address, so if you wondered where his old site went, then don't panic, he's now hosted by X-wing: Legacy

So be sure to visit his new site, check out the missions and make sure you bookmark it.

Abolisher's Mission Command Outpost

Saturday, July 28, 2001 Top

All Files & Opts Are Back On-line

Yes that's right all the files and Opt's are back up, so if you need anything you can now download it, there are a few new Utilities so look around.

And Again I ask, please if you find ANY broken or wrong links please report them ASAP, either by e-mail or on the forum

Thanks again!

Friday, July 27, 2001 Top

Completely new look!

Well as you can see the Station has a new look to it, the total site has had a overhaul, with new pages, graphics, better navigation, improved file structure, and a few other new bits.

Please be sure to check out all the pages, and the new Banner page find the one you like and please replace your old banner.

All of the files and opts will be back up by Friday or Saturday morning so don't worry, they will be back.

Since the site has had a major face lift, there might be a few broken links, please if you find any, report then ASAP.

For older news please visit the news archives at the bottom of the page.

Thanks and enjoy the new look!

Thursday, July 26, 2001 Top

Another Historical Day

The X-Wing: Alliance Upgrade Team proudly presents

THE IMPERIAL FIGHTER PATCH

It been a long time in the waiting but I'm sure you will love it

It's available from the X-wing Alliance Upgrade Project in the downloads section

Be sure to get XIS 2.21 from Defiant's Flying Temple before you try to install the patch!

Make sure you read the installation notice!

 

Thursday, July 19, 2001 Top

It's an Historical Day

The X-Wing: Alliance Upgrade Team proudly presents

THE IMPERIAL TIE PATCH

It been a long time in the waiting but I'm sure you will love it

It's available from the X-wing Alliance Upgrade Project in the downloads section

Be sure to get XIS 2.21 from Defiant's Flying Temple before you try to install the patch!

Make sure you read the installation notice!

Wednesday, July 18, 2001 Top

XIS (Xwing Install System) 2.2 Released

Defiant's Released XIS version 2.2 so please go to his site and download it if you wish to install the IFP and ITP correctly.

Warning: if you do not use this new version to install the Xmod Patches then you come across a few problem!

This is what he has to say about the new enhancements: -

  • Enhanced the backup system as planned. There's not any support for backing up multiple files with the same name yet, so full mission support is probably going to have to wait for a while longer. Those of you upgrading from previous versions should uninstall your XMODs and reinstall them with the new version.
  • Added a dialog to show the progress of an installation.
  • Increased the size of the readme dialog. It was annoying to read before.
  • New icon.
  • Upgraded to a newer version of NSIS, added custom icons.
  • Fixed a bug in the patching system where it appears the EXE was always the file being patched (Doh!), and added support for wildcards. This was designed to allow patching of all pilot files (*.PLT) in the game. The only shortcoming is that the patched files are not backed up by default, so be careful until I can come up with a better system. For now, I've made XIS back up pilots by default.

Go get it from Defiant's Flying Temple!

Last but not least Stealth has a new version of Cage, Cage 0.5 sorry but I missed 0.4, the new features include the ability to open

*.RFH - Emperor of Dune (there must also be the RFD file with the same name in the directory)
- Fixed a small bug where it would report you had less than 200 mb on your harddrive left

and from Version 0.4

- Added opening of the following container files.
*.11K - Turok sound files

You can download this from the Miscellaneous Utilities Section or from Code Alliance

Wednesday, July 11, 2001 Top

New Utility

A new version of RoguEdit by LukA_YJK, RoguEdit 2.0 has a new Codes feature which allows you to edit passcode data, so now you can try any passcode even without knowing it at all ! For example it turns out that there is a passcode for famous black Buick in PC version ! Although it is still unreleased so you can't directly type it into the Passcode Box, you can set it using RoguEdit 2.0 !..

You can either download it from the Rogue Squadron Editors Section or for LukA's Website at Secrets of Star Wars: Rogue Squadron

Tuesday, June 12, 2001 Top

Abolisher's New Missions

Abolisher has released some new missions to play, this is what he has to say about them.

"After more than two months, I have finally updated my site. The first three battles of my new campaign have been released which means 15 brand new missions.

I have revamped my missions page, so there are now three pages. One page for the campaign, one for the previously released single missions, and one for missions that I will soon host by other authors.

To those that have already sent me missions, thank you. I will get to them ASAP."

So if you wish to try them please visit his site at :-

Abolisher's Mission Command Outpost

Also if possible can you give him some feedback on the new missions either in his forum or by e-mail.

Wednesday, June 11, 2001 Top

Episode I Shipset Hosting

That's right, I am hosting the EP1 Shipset made be Chris Walker, as Chris was finding it difficult to find web space and as most of the craft used in it are made by myself, I thought it only right that I should offer my web space to host it.

So if you still haven't tired it, I suggest you download it now.

You can either use this link Episode I Shipset or you can use the link in the Prequel's Craft Section

Saturday, June 9, 2001 Top

XWAUP RPF for XVT/BOP

You can now download the Rebel Fighters for X-Wing vs. Tie Fighter/Balance of Power, some changes had to be made, to some of the craft so they would be compatible for the XvT/BoP game engines, one example was the X-Wing, just converting the XWA base opt wasn't good enough. Due to the rotation in XVT the X-wing's S-Foils where not horizontal, this problem has been fixed.

One more thing, if any of you adventurous types out there decide to rip these opts apart and find these textures: -

Then the opt or opt's you have are genuine XWAUP, XWA to XVT conversions, but if you still find this texture: -

the Opt or Opt's you have are unauthorised conversions and should not be used.

You can find these New Opt's in the Opt's/XWAUP Rebel Section.

Thursday, May 24, 2001 Top

Xwing95 Pilot converter found

Ace Antilles found this for use with X-wing95, this utility will convert your original XW pilot. Dos or collectors CD into a version that will work for XW95 Collectors Series. So you keep all your scores and stats from the original game to use in your new one.

You can find this in the Files Section/Pilot Editors

Wednesday, May 23, 2001 Top

New Alliance Escort Carrier and New Goodies found for Rogue Squadron!

Before he kills me, I had better mention that Ace Antilles has released a new Opt.

The Alliance Escort Carrier is a new Opt created by great designer Bios-Boy.
It's based on the Flurry that featured in the Truce at Bakura novel. It has a large hanger bay, rotating cannon and accurate detailing.

Please visit Ace Antilles Xwing Outpost for further details

By accident really, I came across a website with some new utilities and patches for the use with Rogue Squadron.

All these utilities and patches where made by Araz Yusuf aka LukA_YJK, you can visited his website at Secrets of Star Wars: Rogue Squadron

Player Editor called RoguEdit (speaks for it's self), a patch called RogueCar that allows you to replace the V-Wing with a Black Buick, another called RogueSpy, With this scanner Rogue Squadron will check all possible variants of passcodes, and finally a Screen Saver called RogueScr, this simple screen saver uses the game data, all these can now be downloaded from the Files Section under what else but the Rogue Editors link, at which you will see that the page has had a overhauled to fit in with the Rogue Squadron theme.

Finally I have added a couple more links one to Secrets of Star Wars: Rogue Squadron and Rogue Squadron.net which have some pretty good forums.

Thursday, May 17, 2001 Top

New XIS version 2.1 Release

Defiant's updated his X-wing Install System to Ver 2.1 this is what he has to say about it: -

Added InstallMission command so that new ships can be put into existing missions. Script version updated to 2.1. No LST editing yet, though--sorry! I'm planning to enhance the backup system further for the next release so that things like frontend graphics can be installed. That will also pave the way for a generalise InstallFile command that will make the existing ones obsolete. The main problem with the current backup functions are that installed files aren't removed with the uninstall command--they're only overwritten by any old files with the same name that exist.


Fixed a bug that would insert a new line when altering the last line of SPACECRAFT0.LST or EQUIPMENT0.LST. Some problems with TAB string data being maintained across multiple installs were fixed. Also fixed the changing of the cursor to an hourglass during the install procedure.

You can download the new version from Defiant's Flying Temple

Updated file links and a few new files

Updated some of the dead links in the files section, I have now uploaded the VB5lerun and VB6RunOCXs Files to my server so you should have no problem downloading them now.

I have also split the Miscellaneous files section in to two parts, one still called "Miscellaneous Files" the other called "Misc Utilities" basically I moved the XWA related files to the Misc Utilities section and all the non-XWA related file I have left in the Miscellaneous Files section

I've also created a new files section called Misc Utilities, I've placed all the XWA related files that where in the Miscellaneous Section in here, and left all the non-related XWA files in the i.e. VB5lerun and VB6RunOCX files.

The new files, I have included a File Splitter and a Change File Type, the first one speaks for it's self, it splits files into a manageable size, the change File Type utility allows you to change the file type extension, without getting the message "If you change a filename extension, the file may become unstable". These files you can find in the Miscellaneous files section.

Wednesday, May 16, 2001 Top

New Flash Logo, plus Ace Antilles Site Update

Thanks to Snooba the Wookie, I have a new Flash Logo as you can see above.

Thanks Snooba :)

Ace has finally finished his site update, with a little bit of help from Decoy and Bios Boy, nice job Ace.

Saturday, May 5, 2001 Top

New Look to the Links Section

Thanks to Forceflow for letting me used his script, the links page it has a new look, you should be able to find things with a bit more ease and it should also load a lot faster.

Thanks Force :)

Monday, April 30, 2001 Top

Something I found really amusing!

After posting pictures of my E-Wing on here, something I just saw over at Legacy, (and of which I found really, really amusing) is that it drew Saxman out of his little wormhole and he has posted pictures of his Dark Empire E-Wing, funny he should post them now!!

So I have Updated the Opt Progress Section with pictures of my version of the Dark Empire E-Wing, it still needs some work but it's about there.

He seems to be taking this E-Wing thing too seriously, but now you might have three versions to choose from!

You might think it trivial, but I'm still laughing about it now to myself :)

Saturday, April 28, 2001 Top

Opt Progress Section is online!

This is a selection of Opt's or Dxf's I'm making and hope to make in the near future.

Warning: Please allow plenty of time for the images to load, there are quite a few!

Tuesday, April 24, 2001 Top

New Version of Allied and screenshots of the TIE cockpits!

Troy's made another update to Allied, now it's version 1.57. It's mainly Bug fixes for TIE Fighter imports, so for all those folks who do have the registered version, it's well worth keeping your version up to date.

Some screenshots of the NEW Tie cockpits (Fighter, Interceptor, and Defender) are up at XWAUP; find them under their named screenshot sections, please use the quick link above to take a look.

Updated the Rapier Fighter!

When Ms Talon asked me to make it she requested that a female pilot be placed in the Exterior opt. I have replaced it with a male pilot, so now both versions are available with a male and female pilot.

Equal rights!!

You can download both versions from the Opt Section, Alliance Fighters.

Saturday, April 21, 2001 Top

New Sections and update to JM capships

I have added a few new sections that will be accessible in the next few weeks.

JM from XWA Expansion Guide has made a minor updated to his Starships by adding AI Hardpoints to them all, this is so any AI craft will return to the cap ship and not just fly around in circles.

Just click on the quick link above to check out and download the new versions.

Wednesday, April 18, 2001 Top

Changes to the Nav Bar

A few changes to the navigation bar, to see if it's any better to get around the site.

Tuesday, April 17, 2001 Top

XWL not up yet and New Abolisher missions

Since XWL is still not in full operation, and I came across this at XWAUP Forums, I thought I would post it here. Abolisher has four new mission files available at his site. Also, please read his news page as he needs some feedback on the missions. Abolisher's Mission Command Outpost

Monday, April 16, 2001 Top

New Forum

All right I'm back in business I have a new forum, hosted by the X-wing Alliance Upgrade Project, so I would like to thank Forceflow for setting this up for me, It will again be moderated by myself and Ace Antilles.

So if you want something answered concerning anything to do with opting or general modeling for XWA post your questions, or if Ace can help you with mission making I'm sure you will all get the answer your looking for.

The link in the nav bar will take you directly to the forum. Thanks.

Sunday, April 8, 2001 Top

New Version of AlliED!

Troy has a new AlliED version. It's now 1.5(6). The only new thing added is a new wireframe model for the SSD. AlliED can now display the original 8km model or the true 17.6km long model. He added this so it would be easier for those who use the true SSD to change the missions as appropriate. Many thanks again for his help from the XWAUP Team!

You can visit Troy's site to find out more info.

Troy Dangerfield's Editor Page

Friday, April 6, 2001 Top

New Tie's

Other news, all the XWAUP Tie fighter's are finished all that remains to be made are the cockpits, so don't build you hopes up yet, it will still take a while, for further information about the project please visit XWAUpgrade

Sunday, March 11, 2001 Top

New Links

Added & Updated a few links, one to the Star Wars Crusade Tournament (Crusade II).

And the other to the master of starship creation "JM", his new site the XWA Expansion Guide.

Go there now to download updated starships like the Dominator Interdictor, Eclipse - II, MC-75 Barracuda, MC-104 Odysseus and many more.

Both link can be found in of course the links section

Monday, March 05, 2001 Top

Updated Ashgards

Not much of a update, but I was looking through some old Floppy Disks last night and found I had copies of the Ashgard DX-74 and the Ashgard Interceptor for XwA, so I have fixed a few problems with them and some other problems with the other Ashgard fighters and have uploaded them to the site.

All the Ashgards are up for download for XwA and XvT/BoP now, and all include MXvTED *.Shp files. The Ashgards *.Shp files for XwA place them in slot 33, (first Reserved Fighter slot).

And the Ashgard *.Shp files for XvT/BoP place them in slot 1 (The X-wing slot).

One Day I might remake them to XWAUP standards but for now this is all you get.

Monday, February 26, 2001 Top

Awing Updated!

Some time ago a topic came up at XWAUP on the Forums about re-sizing the A-wing and B-wing due to the fact that WEG and LucasArts screwed up on the actual sizes of these two craft. So a little recalculating was done by Saxman and he calculated that the A-wing should be around 6.24 meter's and the B-wing at 18.5 meters.

So I have played about with the A-wing and it's ready to download, there is a change to the POV so take note of the enclosed document in the zip for the settings, or for the ease of installation I have included a MXvTED *shp file.

The Bwing will take a bit longer as I'm going to redesign the cockpit.

Sunday, February 18, 2001 Top

Back from my leave of absence

There seems to be a bit of confusion over the Ashgard DX-74 for the XwA link, well there isn't a XwA version of this craft, neither is there a XwA version of the Ashgard Interceptor. Some years ago I wiped my Hard Drives by mistake, therefore I had to download them from at that time the website that hosted for my opts, but unfortunately they where also lost. As these where the first craft I made or pieced together from existing XwA opts I have no intention of rebuilding them.

It plainly states on the Custom Fighters page that you can either download the XwA or XvT versions of the craft, therefore the links that indicate either XwA or XvT are the craft you can only download. OK!

Is that simple enough for the people concerned to understand.

I have also come across two new Pilot Editors for XwA first XWA Pilot Viewer 3000 and XWA Pilotfile Viewer 3001 Both these files can be found in the files section under Pilot Editors.

Cya soon.

Thursday, February 15, 2001 Top

New Screenshots

Many new screenshots over at XWA Upgrade Updated images of the completed Gunboat, Missile Boat and recently done Dreadnaught!

There was a bit of a mix up and the Ashgard DX-74 Opt for XWA link hasn't been fixed correctly. :( As soon as Darksaber is back for good we will get it sorted. I've fixed a few bad links around the site also. Thanks to everyone that has patiently awaited his return. :-)

A reminder to everyone that downloads the files here.


Please read the instructions CAREFULLY and also read and save the Tutorials here. If you can do that when installing items you will find few problems. If still stuck then please try the Forums before mailing. That way dozens of people can solve your problem quicker than two. If still stuck then send us an E-mail. :-)

I will be updating my page in the next day or two: Ace Antilles Xwing Outpost Be sure to keep an eye out for it. ;-

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