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Home of the Ultimate Craft Pack v2.4
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**NEW** DSUCPv2.4 RELEASE - Wednesday, August 16, 2017
Partisan X-Wing - Saturday, April 1, 2017
New Craft - Friday, December 16, 2016
Donation email address - Wednesday, June 29, 2016
**NEW** The Force Awakens Craft Pack v1.0 - Thursday, April 07, 2016
It's been a while, but we have some new opts! - Sunday, February 28, 2016
**NEW** DSUCPv2.3 RELEASED, PLUS NEW LANGUAGE PACKS AND MORE - Sunday, June 21, 2015
DSUCPv2.2 Back OnLine - Sunday, March 8, 2015
**NEW** DSUCPv2.2 Release NOW Supports GOG.com version of XWA - Friday, January 23, 2015
 
Wednesday, August 16, 2017 Top

**NEW** DSUCPv2.4 RELEASE

Before you actually read the rest of this please note:- DO NOT DOWNLOAD THE INDIVIDUAL CRAFT INSTALLERS UNTIL I POST THAT THEY HAVE BEEN UPDATED, Thanks

Before installing the DSUCP or the XWAUCP infact any of the installers PLEASE RUN XWA AT LEAST ONCE BEFORE INSTALLING THEM!! First this will do one of two things, it will setup your pilot file and secondly it will make sure XWA is running correctly prior to installing either the DSUCP or XWAUCP, Thanks.

So what's new?

The update to the DSUCPv2.4 only came about due to JérémyaFr and his never ending patience and persistence in searching the XwingAlliance.exe offsets to find new additions to the game, his new finds include:-

S-foils for any craft slot
Pilot mesh animation for any craft slot
Adding custom starfield backdrops to Skirmish Missions, such as DTMs Super backdrops
Engine sound and weapon sound behaviour for any craft
Lastly but not least is the ability to increase the max number of simultaneous weapons in a mission, replacing the laser count from 64 to 256.

Note: The Laser count is an optional installation though, as I’m not sure how it will affect a mission, you can select this option through the Optional Miscellaneous Files on the Select Components Screen

Due to the updated DDraw.dll first created by JérémyaFr and continued by Reimer, there is no longer any need to run XwingAlliance.exe through Runfirst.exe, as the update by Reimer to the DDraw.dll sets CPU affinity to single core by default.

I’ve added DTM’s Pirate Ship Yard which was released on April 20, 2017

Numerous craft have been fixed and updated to allow for the S-Foils and Pilot Animation to work, some craft you’ll expect like the T-70 X-Wing which is in (slot 35) or Escort Shuttle (slot 51), but then there are other craft with S-Foils that you wouldn’t expect that have S-Foils, but you’ll have to find out for yourselves by pressing the “V” key when you’re in a fighter. Most Fighters that have a pilot figure now have an animated head, the only craft that doesn’t have a rotating head is the B-Wing or any variant of the B-Wing.

To put you out of your misery, here’s a list of craft with S-Foil:-

Slot1      X-Wing Fighter
Slot4      B-Wing
Slot12    Missile Boat
Slot16    Assault Gunboat
Slot17    Skipray Blastboat
Slot30    StarViper
Slot31    Firespray Attack Ship (Slave1)
Slot35    T-70 X-Wing
Slot36    Actis Interceptor
Slot38    ARC-170
Slot39    V-19 Torrent
Slot41    Partisan X-Wing
Slot50    Lambda Shuttle
Slot51    Escort Shuttle
Slot61    Sentinal Landing Craft
Slot69    Sith Infiltrator
Slot70    Coruscant Courier

That should keep you busy for at least 30mins.

There have been a few changes with craft, that being said they are still the same craft, I’ve changed the StarViper from Hernan Barreiro’s to Tony Knightcrawler’s StarViper, which also has a basic Cockpit, and you have a choice of two versions when installing :-

StarViper Assault Fighter
Flightgroups - Neutral, Yellow, Blue & Green
StarViper Assault Fighter
Flightgroups - Red, Yellow, Blue & Green

The other Craft change are to the TIE Defender, and the change is to the Missile Launchers. I’ve never really been that happy with the first two versions of the TIE Defenders Missile Launchers, so while creating a First Order variant of the TIE Defender, I redesigned the Launchers, and to me they are more aesthetically pleasing, so I applied them to a new version of the normal TIE Defender.


The TIEs have all had a small update, they now have Flightgroup Colors as requestedor suggested by Rookie_One1, the textures have had an update and a few modelling tweaks, namely the:-
TIE Fighter
TIE Interceptor
TIE Bomber
TIE Avenger
TIE Defender
They now resemble the TIE FG Colors found in X-Wing vs. TIE Fighter

Old
TIE Fighter
  Updated TIE Fighter
Flightgroups - Neutral, Red, Yellow & Blue
 
Old
TIE Interceptor
  Updated TIE Interceptor
Flightgroups - Neutral, Red, Yellow & Blue
 
Old
TIE Bomber
  Updated TIE Bomber
Flightgroups - Neutral, Red, Yellow & Blue
 
Old
TIE Avenger
  Updated TIE Avenger
Flightgroups - Neutral, Red, Yellow & Blue
 
Old
TIE Defender
  Updated TIE Defender
Flightgroups - Neutral, Red, Yellow & Blue
 

Sorry but you no longer have an option of which TIE Defender or TIE Fighter to install, as I've removed the old TIE Defender MKI and MKII and the ANH TIE Fighter from the DSUCPv2.4. They will still be available in the individual installers though.


The other TIE's have had a small overhaul of the textures and a few modelling details, these include:-
TIE Advanced x1 = updated textures
TIE X/1 Bizarro = larger gun and updated textures
TIE X/2 BigGun = larger guns and updated textures
TIE X/3 Warhead = larger launchers and updated textures
TIE X/4 Bomb = larger booster engine and updated textures
TIE X/5 Booster = larger booster engine and updated textures
TIE Lancer = updated textures

TIE Advanced x1 TIE X/1 Bizarro TIE X/2 BigGun TIE X/3 Warhead TIE X/4 Bomb TIE X/5 Booster TIE Lancer
Old Versions
Updated Versions


The New Red Squadron X-Wings have been added as an option to install to Slot 1,

BUT……. While installing, all the other Red Squadron X-Wings including the default X-Wing will be installed in separate folders within a folder call X-Wing Squadron in the Flightmodels folder, within each folder you will find:-

Base, Exterior and Cockpit opts including an Alternate Cockpit.opt allowing a better view
MXvTED *.shp files for both the default cockpit and alternate cockpit
Hull_Icon.bmp, Map_Icon.bmp and Skirmish.bmp images to place in *.Dat files, (sorry but you’ll have to do this manually using the various editors.
You will also find text files, Pilot.txt, SFoil.txt and Sound.txt, these are to be copied to the flightmodels folder

Along with the X-Wing Red Squadron texture revamp, I’ve updated the default X-Wings textures (now known as the Generic X-Wing) and the B-Wing’s textures have also been updated, also since the initial release of the Red Squadron and Partisan X-Wings I've updated a couple of textures as the old one looked washed out and unrealistic. So you now have a new rear Hull texture and the image on the laser cannons have been updated.

When flying the X-Wings, I noticed the old engine glow wasn't illuminated, I tried a number of times to illuminated the textures, but each time I tested the engine wasn't illuminate, so I had to try a different color on the texture.

I also noticed I applied the Grey Cockpit to every craft, this was a mistake, the Grey Cockpit was only meant to be in Red 4, Red 6 and the Partisan X-Wings, so I've correct this and now Red 1, 2, 3, 5 and the Generic X-Wings have the Blue Cockpit.



All the craft that either have SFoils, Pilot/Astromech head rotation have been tweaked to rotate now.

Another thankyou to JérémyaFr as mentioned above you now have Internal and Flyby Engine Sounds for every craft slot and Weapon Sound behaviour for any craft.

Oh this means that apart from being fixed the Firespray Attack Ship (Slave One) with Yellow Lasers now has sound when firing the lasers, and resembles the craft in the XwA cutscene.

The Missions had a shadowing problem, which has now been fixed.

I’ve included a new Fonts.dat by Behelith made original for Nvidia Cards but works very well with AMD cards
He adds
IMPORTANT NOTICE:
If you're playing X-Wing Alliance with XWA Upgrade and XWAhacker you'll probably notice some cut fonts. To solve the problem reduce the HUD scale to lower than 1.50 (e.g. 1.49 or lower) in XWA hacker.
For more info please visit http://www.xwaupgrade.com/phpBB3008/viewtopic.php?f=10&t=11182#p151611

Lastly we now have NEW Custom Effects by Kiarand, which include:-
- Hyperspace
- Ion and laser cannon hit (both on shielded and unshielded targets)
- Disabled effect
- Jamming effect
- Tractor beam effect
- Flames and smoke when hit
- Particles when a craft explodes
- Explosions
- Internal cockpit sparks (Red or Blue)
- Sparks caused by laser shots

Warning NOTE: I’ve made Kiarand’s Debris.dat an Optional install, as while testing, it’s been pointed out to me that the New Debris Particles can be a little over powering on the eye, the more craft are destroyed.

I think that’s about it, unless JérémyaFr finds anything else, or someone apart from DTM from the XWAUP actually finishes another Craft.

Enjoy!
Saturday, April 1, 2017 Top
Partisan X-Wing

This is my take on the Partisan X-Wing from Rogue One: A Star Wars Story, you can find it on the Darksaber's Craft: Other Fighters



Enjoy!
Friday, December 16, 2016 Top
New CraFT

It's been a while, but I have a few NEW updates for you. First we have 6 New X-Wings in the form of Red Squdron from the Death Star Battle in Star Wars: A New Hope. The upgrade to the X-Wing first started off with just trying to make the laser cannons larger, I achived that goal, but then the textures for the X-Wing bugged me as they have a green tint to them, or should I say had!

Messing about with the textures I eventually just remade the wings, engine most of the hull textures. Then I thought why not try to create the Red 5 color scheme, which is Luke's X-Wing, so scouring the web I eventually found good sources for custom made studio models of Luke's craft. and recreated the textures, then I just went ahead and re-created Red Leader, Red 2, Red 3, Red 4, and Red 6.

Each new X-Wing have there own Astromech Droid and the Pilots I've re-created each of the Pilots helmet color scheme, anyhow take a look below, I've included an image of the old default X-Wing for comparision.

Click the banner to go to the Red Squadron X-Wings page
 
Old Default X-Wing   Generic X-Wing
"Red Leader" Garven Dreis with R5-K6 "Red 2" Wedge Antilles with R2-A3 "Red 3" Biggs Darklighter with R2-Q2
"Red 4" John D. Branon with R4-M9 "Red 5" Luke Skywalker with R2-D2 "Red 6" Jek Tono Porkins with R5-D8

You can download them all by clicking the Red Squadron Banner above or by just clicking this link: Red Squadron X-Wings, they are all a manual install and come with an MXvTED *.shp file for easy installation, the default slot is the X-Wing slot 1, but they could all be installed in any of the custom slots, the only drawback to this would be the s-foils wouldn't work, I expect your thinking I could have had a different squadron member as a flight group on the same X-Wing, sorry but you would be wrong, when making the opt you can only have 99 textures per opt, trying to add 4 squad members as different flightgroups would exeed that amount, sorry.

Oh they aren't the only craft that are NEW, Next I have the Mining Guild Tie Fighter from Star Wars: Rebels

Mining Guild TIE Fighter

You can download this little beauty from Darksaber's Craft: Other Fighters again it's a manual install.

I'm not finished yet, a while back someone was moaning about The Force Awakens Craft Pack and the fact that they couldn't install the craft where they wanted, so I've made the craft available so you can manually install them where you want, well apart from the Millennium Falcon which is now incorporated into the installer,

TFA Millennium Falcon

And can be downloaded from The Force Awakens Craft, Hosted Craft Master Qui-Gon, XWAUP Craft Shuttles & Transports or even from the X-Wing Alliance Upgrade.

You can also download Spyder's T-70 X-Wing as a manual install

Spyder's T-70 X-Wing Starfighter

and can by downloaded from The Force Awakens Craft page.

Both the First Order Tie Fighters are available for manual installation

First Order Special Forces TIE Fighter First Order TIE Fighter

and can both be downloaded from The Force Awakens Craft page.

I'm not finished yet, I've created a few more First Order craft

First Order Special Forces
TIE Interceptor
First Order Special Forces
TIE Interceptor MkII
First Order Special Forces
TIE Defender
First Order Special Forces
TIE Scimtar
First Order Special Forces
TIE Bomber

These can all be downloaded from The Force Awakens Craft page.

Merry Christmas :)

Enjoy!
Wednesday, June 29, 2016 Top
Donation email address

Some may think they are clever (Nathaniel Blood ntblood5@hotmail.com) have cottoned on to the idea to try to contact me through my PayPal Donation Email Address, sorry but any email that comes through that address other than emails from PayPal themselves WILL and have been BLOCKED, if you have questions please use the forums at X-Wing Alliance Upgrade.

Sorry but personal email addresses are ONLY available to certain people these days to try and avoid spam and junk mail. I stopped personal corrispondance years ago for the same reason, I was getting overwelmed with Spam and Junk.

Enjoy!
Thursday, April 07, 2016 Top
**NEW** The Force Awakens Craft Pack v1.0


Just a small Craft "Pack that includes Spyder’s Awesome T-70 X-Wing Fighter, the Special Forces TIE Fighter, First Order TIE Fighter and an updated Millennium Falcon.


For more information, a better look at the craft and to download, please go to The Force Awakens Craft Pack page

If you happen to find any bugs, please report them here!

Enjoy!
Sunday, February 28, 2016 Top
It's been a while, but we have some new opts!

Gammatron contacted me about some new craft he had put together from the craft already available on here. To be honest I wasn't expecting too much as in the past others have kit bashed together craft from stock craft with terrible results. Anyhow Gammatron sent me the Concept Craft and I was pleasantly surprised at the quality of them.

I've just tidied them up and corrected a few minor glitches.

First up is the Extended B-Wing in Dagger Squadron colours, Gammatron did a fine job on stretching the cockpit to extend it, but the textures where stretched, so what I've done is to move the original cockpit and piece in an extension.




You can download the Extended B-Wing from the Alliance Fighters Page
All craft come with Base, Exterior and Cockpit opts
an MXvTED *.shp file for intallation.
A Skirmish image
and a Hull-Icon image.
Sorry this is a manual install

Next up the 181st Imperial Fighter Wing ‘Elite’ TIE Interceptor

Next we have the Emperor's Royal Guard TIE Interceptor

Next the bad ass of the Tie Bombers the TIE Interdictor (later known as the TIE Punisher)

Next the TIE Shuttle

And lastly from Gammatron the TIE Seeker made from the TIE Lambda I've also cobbled a few new TIE's together first we have the TIE Storm or ‘Stormtrooper Shuttle’


And the TIE Heavy Bomber



And you can download all of these NEW Tie's from my Imperial Fighter 1 Page
All craft come with Base, Exterior and Cockpit opts
an MXvTED *.shp file for intallation.
A Skirmish image
and a Hull-Icon image.
Sorry these are manual installs


Enjoy!
Sunday, June 21, 2015 Top
**NEW** DSUCPv2.3 RELEASED, PLUS NEW LANGUAGE PACKS AND MORE

Darksaber’s Ultimate Craft Pack v2.4 is now compatible with the STEAM version of X-Wing: Alliance, Sorry it's taken so long I just needed a little time to figure out a workaround to make the DSUCP compatible

Also I’ve added General Trageton’s excellent ATR-6 Assault Transport making this (I think?) the 116th upgraded craft

Along with the new release of DSUCP, I've released 4 XWA Language Packs.

The individual Language Packs (Available in French, German, Italian and Spanish) and allow you to play X-Wing: Alliance in your native tongue, they replace all the English Wave and Movie files with your preferred chosen language. XWA.tab and Launcher.tab files will also be placed in your XWA Dir, these files override ALL the text files with your chosen language.

The Language Packs are compatible with all version of XWA, whether you have the Disc version, GOG.com or STEAM versions installed, even if you have the XWAUCP or DSUCP installed the Language packs are still compatible.

All XWA.tab files have been edited to be compatible with the DSUCP, XWAUCP and DTM’s Super Backdrops. Due to the DSUCP and XWAUCP including additional Custom Craft, each XWA.tab have had to be edited to allow for these custom craft, meaning when in-game viewing the craft library some craft WILL appear with English text. Sorry about this, but I’m not fluent in any language besides English, but I can assure you the rest of your game will have your chosen language text.

You can download the XWA Language Packs here

I'm not quiet finished yet, while searching a HDD before replacing it, I came across a website I had downloaded more than a few years ago, that website totally disappeared around 2012.

The website in question had loads of information on it regarding Opt Creation, Mission Creation, Cutscene Creation and Frontend Info. So I would link to present

JM's XWA Expansion Guide

The website is as it was on the 24th July 2005, all the pages are intact, as are the downloads, some of the links to other sites no longer exist, but I have filled in most of those links, JM's Download section is still intact, though most of the large Calamari Cruiser Starships have been updated by DTM and can be downloaded from either DTM's MTD Industries Website or from the X-Wing Alliance Upgrade Anyhow I hope you like my little find.

Enjoy!
Sunday, March 8, 2015 Top
DSUCPv2.2 BACK ON-LINE

Update & Fix Date February 27th 2015

A massive thanks to JérémyaFr for all the hints, tips and fixes, you're a legend.

So what's fixed, well there were a couple of updates needed to XWA DDraw D3D11
Fixed concourse 3D scale, Fixed distorted starfield, Fixed distorted map grid, Fixed missing parts on concourse screenshots
Note: The scaling issue on briefing is not totally fixed.

DTM has also released a "NEW" Opt namely the Ferrboat Liner so this has also been added.

A report of a crash when a 3d model is shown in briefing, thanks to JérémyaFr again, the crash was related to the briefing wireframe overlay. There was a bug in the exe that lead to a buffer overflow when more than 8000 points are generated. Starting from 5000 points, there are missing parts, then starting from around 8100 points, the game crashed while loading the mission. The workaround was to disable the briefing wireframe overlay.

Fixes to the installer, reports came concerning the Disc version of the install, in where the installer couldn't find Disc 1, this has now been fixed.

I've fixed a couple of missions B4M1 and B6M1:-
B4M1 in Region 4 the Cargo Ferries kept crashing for some reason; I compared the craft with the other Cargo Ferries arrival orders, some of the settings where missing, so I corrected this and now the mission plays as it should.
B6M1 people were complaining they couldn't finish the mission, I tested it myself, each time on hard, and it just failed each time, on easy I tested it 4 or 5 time failing each time, a 6th time I managed to complete it, whether it's my age or lack of reaction these days I don't know, but I've edited the mission to make it easier and I can now complete it on hard.
You may call this cheating the mission, but sod it I'm getting on a bit now, my reactions and eyesight aren't what they used to be, but I wasn't the only one how couldn't complete these missions, so sue me!

I've fixed a problem with the Planetary Fighters, which where crashing the game.

I've fixed a problem with the B-Wing, while flying in mission it would fire missiles and lasers from the same position, but if you fly the B-Wing in skirmish everything was fine, a strange one this, I've solved this, so it fires correctly, but when still firing missiles/torpedoes in single fire mode it fires from only one side of the craft, but link the missiles/torpedoes they fire from both sides of the craft, just to confirm it had nothing to do with the upgraded craft I tested this with a vanilla install of XWA, the same thing happens with the missile/torpedoes, very strange I've never noticed this before.

Also a report came in regarding AI craft couldn't land on the Dreadnaught, a few days earlier I had been messing with some of the Hardpoints within the Opt, I've since fixed this, so AI craft should be able to land once again.

There was also a problem in GOG's version of XWA where the game is locked at 800x600, and you couldn't change the resolution, GOG have added Reimar's XWA Hacker patches to the exe, but they added the Force 800x600 patch, which basically locks out there other pre-set resolution, this has been fixed.

So the DSUCPv2.2 is up to date as of the March 8th 2015

I think thats about it, fingures crossed that everything should run and install fine now., but if you do have any problems PLEASE post them Here.

Oh last thing, your probably asking yourself why the XWAUCP got upgraded to version 1.2, but the DSUCP stays at version 2.2 and not version 2.3, basically I couldn't be bothered to change all the website and documentation again :) So it stays at version 2.2!!

Enjoy!

Friday, January 23, 2015 Top

**NEW** DSUCPv2.2 Release NOW Supports GOG.com version of XWA

With the release of the GOG.com version of X-Wing: Alliance, it’s forced my hand to release an update to the craft packs.
The main update to this installer is the addition of DTM’s Super Backdrops with thanks to JérémyaFr (Jérémy Ansel), who discovered the offsets in the X-wingAlliance.exe to insert higher resolution textures within the X-Wing Alliance game, it’s now possible to replace all the original backdrop images. Six months of work were needed for DTM to bring together more than 350 images, which now creates the backdrop of the game. The replacement of all the planets, nebulae, stars and asteroids was only the first step of a complete revolution of the game.

The second step was to invent a new starfield, created using the technique of merging multiple backdrops.

All the X-Wing Alliance missions including the Pilot Proving Grounds’ missions have been modified with the new backdrops and can be played enjoying a completely renovated scenario.

Along with the New Backdrop we’ve also added JérémyaFr’s New DDraw.dll and though not needed by the DSUCP we’ve added the new TGSmush.dll.

JérémyaFr also created a new DLL that allows you to use custom hangars with every starship and allows you to customize individual Hangars within the game.

Look out for the changes to the Pilot Proving Ground Hangar.

Marco finished his Zero-G Assault Stormtrooper, Zero-G Utility Worker and the System Patrol Craft; these have now been added to the installer.

Had reports of Glitches with a few craft which have now been fixed:-

1.    The R-41 Starchaser was launching warheads from the cockpit
2.    The Toscan Fighter had the Ion cannons firing at the same time as the normal lasers.
3.    TIE Defender had the wrong firing pattern.
4.    As did the TIE Interceptor.
5.    The Shuttle was also reported as having lasers that fire in all directions, I have since removed the offending laser hardpoints.
6.    The Container Class E was replaced with an R2 Unit.
7.    The TIE Warhead with lasers, the lasers where firing as turrets, this has now been fixed.
8.    Problem selecting No Missiles or No Lasers, this has now been fixed.

I've added RunFirst to the shortcuts:-

RunFirst is a command line utility that lets you start an application on the first processor of a multi-processor system or on an hyper-threaded single processor system.

What this utility does is the same as what you can do using the Task Manager -> Set Affinity command.

RunFirst is useful to start an application that crashes when running on a multi-processor system. The runfirst.exe command can be inserted in a shortcut so that when you start an application the process affinity is automatically set to run on a single processor.

All possible craft slots have been filled, some by craft that were supposed to be in XWA but no Opt was supplied, the StarViper, Modified Strike Cruiser and Homing Mine A have now been incorporated into the game.

A New Y-Wing has been added which has new engines, cockpit and with better textures, by yours truly.

The B-Wing has been re-centered so it now pivots on the engine block when closing S-Foils instead of the cockpit as pervious I've also changed the pilots head to a more appropriate helmet.

A few other craft have had slight texture tweaks dumping down the brightness of the previous textures.

To cut a long story short each opt has been tweaked in some shape or form, but you will just have to find out for yourself which craft have been altered.

So the DSUCPv2.2 is up to date as of the January 23rd 2015

I think thats about it, fingures crossed that everything should run and install fine now., but if you do have any problems PLEASE post them Here.

Enjoy!

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